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NahuelL
12-17-2009, 04:06 PM
FUMEFX CUSTOM LIGHTS

Last days i’ve been making this plugin that makes FumeFx lights. When created they have:





Shadows enabled
Raytraced Shadows
Atmosphere Shadows enabled
“FFX Omni”

This creates a light with the above settings and also adds it to all FumeFX containers in the scene.*

“FFX Omni (sel)”

This creates a light with the above settings and also adds it to the selected FumeFX containers.*

*FumeFX container names don't matter. The lights will identify them.

Watch overview video:
http://blip.tv/file/2985207


I will post the plugin soon.


http://www.nalvfx.com.ar/wp-content/uploads/2009/12/ffx_1.JPG http://www.nalvfx.com.ar/wp-content/uploads/2009/12/ffx_new.JPG


http://www.nalvfx.com.ar/2009/12/fumefx-custom-lights/

JohnnyRandom
12-17-2009, 06:00 PM
Interesting :) but why only omnis? what about target/free spots?

NahuelL
12-17-2009, 06:07 PM
I'm working on that right now

NahuelL
12-18-2009, 11:43 AM
http://www.nalvfx.com.ar/wp-content/uploads/2009/12/ffx_new.JPG

*UPDATED IMAGE




Added Target Spot light
Added Target Spot light (selection)
Added Target Direct light
Added Target Direct light (selection)
Added Free Spot light
Added Free Spot light (selection)
Added Free Direct light
Added Free Direct light (selection)

kogden
12-18-2009, 12:35 PM
Thats a pretty nice tool! Good job!

JohnnyRandom
12-18-2009, 04:08 PM
Haha, cool ;)

NahuelL
12-18-2009, 04:13 PM
I gave the plugin to 2 friends, and they said it'd be cool that the user set the default color of the light and shadow type, so, always they create a light it will have their custom settings.
I'm working on that right now :)

CapitanRed
12-24-2009, 12:03 AM
pretty cool those tools.

just one thing concerning the omnis. fume is always doing shadow maps as much as I understand the technique. not sure if this works well with omnis as it's a spherical projection which is hard to achieve and becomes lower res the further the voxel is from the light.

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12-24-2009, 12:03 AM
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