View Full Version : Some modeling help with a few edges
12-17-2009, 01:21 AM
I am trying to retain a few edges, but the problem is the edges are on a curve. I have tried wieghting the edges, Applying a chamfer just to the hidden edges so it will just sharpen that corner, but when i do, it adds a big dip on the top. Ive tried adding more loops and just edge sliding the verts on the edge closer to the corner, but that adds more problems then its worth.
Does anyone have any suggestions. In the first image, is the non smooth version, so you can see how the edges should be up against each other and the other image is the smooth version, so you can see what those edges are doing. The main problem here is thats its on that curve.
I really appreciate any help
edit: Ive uploaded an image on what I'm trying to achieve
12-17-2009, 03:33 AM
Hey Billabong! I see you're missing some crucial edgeloops there on your model. I did a 10 min test here and came up with this:
In this video I make a turntable of the edgeloops so you see where they need to go to get sharp edges. As a general rule, the more and the closer the loops, the harder the edge will be. Here's the video (please excuse the crappy quality).
EdgeLoops Video (http://www.mediafire.com/?4m2mzm2tily)
12-17-2009, 03:39 AM
Hi Davius, There in lies the problem, that was one of the first things I tried, but what kept screwing it up, is that its on a curve, and no matter how much pulling and pushing I do. I cannot get it to stay smooth. Give me a couple of min and Ill upload that part of the file so you can see what i mean.
Also thank you for taking the time to help out
12-17-2009, 03:52 AM
here is the file. I highlighted the two edges that were giving me problems
12-17-2009, 03:58 AM
I understand that the curve makes things a tad difficult. In this case it would worth trying making that carving on a plane with the same amount of segments of the curve, then add a bend modifier to the plane, and then attach the whole thing to the main model and weld everything in place. Not the easiest task, but feasible.
12-17-2009, 04:30 AM
Thanks for that tip Davius. I tried that and once I put the bend on, I still got the bumps, I did spead out the edges as far as i could. but it didnt help. I will try again in the morning
12-17-2009, 04:32 AM
Thanks Davius, Ill start the mesh over again first thing in the morning. Ill let you know how it goes
12-17-2009, 04:33 AM
Hey, did try a little. Can't say it got better... but worse I'm positive it isn't.
I highly recommend you start over this whole geometry. It will save you loads of time trying to clean this geometry...
12-17-2009, 07:18 PM
Hey Davius I just wanted to report back and let you know I got it. it still has a little bit of smoothing to get done on it, but for the most part I achieved it
12-17-2009, 11:27 PM
Yep, much better now. To get rid of those smoothing issues you have to make additional edge loops - this way you avoid those planar aspect in some parts and get nice smooth curves instead.
12-18-2009, 09:48 AM
Hi Brandon, you definitely should look at this tutorial: http://area.autodesk.com/tutorials/inorganic_modeling_fundamentals_part_1
12-18-2009, 01:58 PM
Hi romullus, I have checked out both of them a while back, but unfortunately, none of his exercises, really covered anything like this. I'm not a stranger to hard surface modeling, just really hit a wall with these edges on a curve, but I have achieved what i needed. Thanks again
12-18-2009, 01:58 PM
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