Philly13
12-16-2009, 11:40 PM
Hey guys, just on a break at work and thought I'd post up a quick problem I was having (sorry if this has been mentioned already but haven't got much time to look through the whole section of the forum :)
Firstly, I'm quite new to character rigging and working with a training series from Digital tutors on next-gen games characters in Maya. I've run into some trouble when trying to orient my joints - when I use the orient joint tool, certain joints receive the error about non zero rotations.
Also my joints are turning out really small when I add new ones to the chain like in the following pic.
http://img.photobucket.com/albums/v338/Blinnx/LegRig.jpg
Any advice is appreciated, thanks in advance :)
Firstly, I'm quite new to character rigging and working with a training series from Digital tutors on next-gen games characters in Maya. I've run into some trouble when trying to orient my joints - when I use the orient joint tool, certain joints receive the error about non zero rotations.
Also my joints are turning out really small when I add new ones to the chain like in the following pic.
http://img.photobucket.com/albums/v338/Blinnx/LegRig.jpg
Any advice is appreciated, thanks in advance :)
