TheBeals
12-16-2009, 09:47 PM
Hey everybody, Any lighting gurus out there that have experience with lighting glass and have a couple tricks up their sleeves-I am in need some great tips and advice in creating a material/ light setup such as in this image:
http://www.designer-daily.com/wp-content/uploads/2009/02/sohne-vineyards.jpg
More specifically, the Black bottle in front. I am using the Arch&Design/mia material. I have been switching between Max and Maya trying to get the look I want with no success.
I believe I have a close representation of the material itself, but I cannot for the life of me get it to have the frosted look near the base and the glossy look near the top like in the image. It is just frosty all over-I know this is due in part to reflecting/refracting bounce light from the plane, but even with different plane and background sizes I've tried, I can't attain the look. It looks like the plane is quite long behind the camera to get the long reflection in the front of the wine glasses. Here are my material settings:
http://jdbeals.com/website/pics/big/Material-Settings.jpg
I also noticed that it is mainly using 2 reflection cards for it's main lighting source and maybe a couple diffuse lights on the side. To mimic this, I have an HDR with two reflection cards in it in about the same place as this image. I have also tried placing my own softbox/reflect cards in by hand to get highlights and have gotten decent results, just not high end results. I am also using the photographic exposure control
In max I've used the hdr with the skylight and fg, in Maya I've used it with fg, I've also had it emit light and emit photons and nothing near this quality.
I've looked up a bunch of actual photography books, but none describe lighting with this technique.
Thanks for any help guys, I've been banging my head against my wall for a couple weeks now.
Cheers
http://www.designer-daily.com/wp-content/uploads/2009/02/sohne-vineyards.jpg
More specifically, the Black bottle in front. I am using the Arch&Design/mia material. I have been switching between Max and Maya trying to get the look I want with no success.
I believe I have a close representation of the material itself, but I cannot for the life of me get it to have the frosted look near the base and the glossy look near the top like in the image. It is just frosty all over-I know this is due in part to reflecting/refracting bounce light from the plane, but even with different plane and background sizes I've tried, I can't attain the look. It looks like the plane is quite long behind the camera to get the long reflection in the front of the wine glasses. Here are my material settings:
http://jdbeals.com/website/pics/big/Material-Settings.jpg
I also noticed that it is mainly using 2 reflection cards for it's main lighting source and maybe a couple diffuse lights on the side. To mimic this, I have an HDR with two reflection cards in it in about the same place as this image. I have also tried placing my own softbox/reflect cards in by hand to get highlights and have gotten decent results, just not high end results. I am also using the photographic exposure control
In max I've used the hdr with the skylight and fg, in Maya I've used it with fg, I've also had it emit light and emit photons and nothing near this quality.
I've looked up a bunch of actual photography books, but none describe lighting with this technique.
Thanks for any help guys, I've been banging my head against my wall for a couple weeks now.
Cheers
