JTbaby
12-16-2009, 06:58 PM
Hello,
I'm using the Mia material for an architectural scene in Maya 2009. I want to create a 'screen like surface' with a pattern of holes in it. See example projects here:
http://www.ten-arquitectos.com/ten_main.asp?lang=en
I'm using a simple dot matrix pattern as a black and white jpg and attaching the file to the "overall Bump" slot of the mia material. But when I render it and adjusted the levels of the CutOut_Opacity from 1 to .5 the entire surface's opacity is affected rather than simply the black or white spots. In short, nothing gets cut_out.
My goal is have a perforated surface that I can use to shoot interior and exterior renders with light and shadow passing through the surface holes. I can model the surface with holes but I want to keep a low poly count, and I want to change the geometric pattern by simply changing the mapped image.
thanks a lot for any help,
joe
I'm using the Mia material for an architectural scene in Maya 2009. I want to create a 'screen like surface' with a pattern of holes in it. See example projects here:
http://www.ten-arquitectos.com/ten_main.asp?lang=en
I'm using a simple dot matrix pattern as a black and white jpg and attaching the file to the "overall Bump" slot of the mia material. But when I render it and adjusted the levels of the CutOut_Opacity from 1 to .5 the entire surface's opacity is affected rather than simply the black or white spots. In short, nothing gets cut_out.
My goal is have a perforated surface that I can use to shoot interior and exterior renders with light and shadow passing through the surface holes. I can model the surface with holes but I want to keep a low poly count, and I want to change the geometric pattern by simply changing the mapped image.
thanks a lot for any help,
joe
