View Full Version : SMC 28 (12-14 to 12-21)
Sorry again for the delay, I'm working on this video project for uni, and it's taking quite a chunk of my free time. But no more excuses, from now on I'll promise new challenges every Monday evening or Tuesday morning.
So this weeks items:
- a pair of shoes/boots/heels,
- a palm tree,
- an elephant,
- T 282 B (google it up :D),
- a caravan (trailer).
Same time limit as before (2h). If you fancy making other items, remember to check older challenges as well. You can participate in any challenge you want.
12-16-2009, 11:13 PM
Here is my first submission, this one was harder than expected and took me almost the full 2 hours, i quit at about 1:40, i think i just needed to add the laces holes and some detail on the soil but yeah, thats it!
http://img13.imageshack.us/img13/3135/combatboot.jpg (http://img13.imageshack.us/i/combatboot.jpg/) http://img13.imageshack.us/img13/combatboot.jpg/1/w767.png (http://g.imageshack.us/img13/combatboot.jpg/1/)
12-16-2009, 11:49 PM
I'm still new to these contests, but are low-poly models allowed to be done? Or are we trying to focus on high poly modeling?
Here's my palm tree :)
90 Minutes - Photoshop, Painter, Cinema 4D
12-17-2009, 12:01 AM
i guess its just "modeling" =), nice palm tree kinda reminds me of a zelda for the ds one.
12-17-2009, 12:51 AM
I'm not entirely sure. My interpretation is to create your object using as low a polycount as possible, BUT if you still have enough challenge time and you'd like to take the object to a deeper level of detail, then step to it!
Keep in mind too that the challenge "mission statement" (if you can call it that) is to just create your model, but if it spills over the time limit show screen shots/renders of the product at hour two, and the end finished project.
@Rafa-el : I love your boot, it's quite cool! My only crit is that there are a few edges that have more polys than I would've put on there that could be done through texturing. That's really minor though, and overall great piece.
@Conexion : Great palm tree, man. Simple yet effective. Are you a game modeler? That looks like a game model to me.
12-17-2009, 03:18 AM
Another week of modelling, I am excited! I have had a drought in the last few days on what to model. I always need inspiration and well I build props for future endevours as well through this!
I might try to do one a day, and start with the palm tree tonight after going to see Avatar! I think I will try to model one of those thicker based palm tree's that you see in parks not the tropical beach ones. Just trying to work out in my mind how to do the chunks of the palm at the top where it isnt smooth from the old growths at the bottom. Thinking a keep faces off extrusion might do the trick! :) *Now I am thinking maybe a displacement map or something with a nice texture could do it
I like your boot Rafa-el, my only critque perhaps is that the part of the boot heading up the leg appears to be just a plane without depth to it. Having the razor sharp edge. Not that I can really talk, I am sure it will be 100% better than what I will submit!
Cant wait to get started :bounce:
12-17-2009, 04:58 AM
Rafa - Thanks! I like your boot! I don't think it would fit me though, it looks to be about a size 7 or 8 (USA) and I'm a size 11 :D
Jakeh - Sounds good. I'll likely switch between low-poly and high-poly because both have their own challenges and practicing both is important! I appreciate and am humbled by the complement, but while I enjoy modeling for home made games, I am not a game modeler by trade.
I might try to do an elephant tomorrow if time permits :)
12-17-2009, 04:19 PM
Decided to give the Speed Models a shot. Went right up to the 2 hour mark, maybe a little over by a few minutes. I actually had a nice boot ready around the 1.25 hours mark, then as I started trying to detail it started liking it less and less, then started messing up and spent almost as much time trying to fix it than I did modelling it. =P
I actually quite like the your boots. The heel part is spot on.
12-18-2009, 02:34 AM
Well, I got spanked. I went a minute over the allotted time limit to weld vertexes.
I'm not all that thrilled with the elephant; certain things just seemed awkward to model, mainly the mouth area and ear. Also, it looks like I really need more polygons to help get better definition of bumps and curves.
Maybe I'll try to model the T282B tomorrow.
12-18-2009, 01:05 PM
Here's my model of the caravan, I used photo reference from this page, because I really liked the design:
It took me 2 hours (5min +,-), uploaded smoothed meshes and wireframe; hope you like it
12-19-2009, 10:28 PM
I'm not sure how this is supposed to be modeled in two hours, because I'm still a long ways from finishing this guy. I've noticed this seems to be a trend with my attempts at hard-surface modeling.
12-19-2009, 11:18 PM
Had time for another! Decided to do a low-poly baby elephant!
90 Minutes - Cinema 4D - 444 Polys
maje3d, what was the timestamp on that "unfinished" model?
conexion, that baby elephant is super cute, i would just trim his back legs a bit, they look saggy :)
12-20-2009, 12:07 AM
maje3d, what was the timestamp on that "unfinished" model?
2 Hours per model. I started the T 282 B today at 4:15pm EST in U.S. and stopped at 6:15pm. I spent more time on trying to build one section high res before realizing I had 30-45 minutes to try and knock out the rest.
I'm not sure why I can model a complete elephant in the specified time as opposed to the dump truck or space shuttle from last challenge (I may have a go at the orca and construction crane from previous sessions).
12-22-2009, 03:48 AM
Here is my shot at an elephant. I was just about at the 70 minute mark. enjoy!
a pretty cute elephant, but I'm seeing quite a few tris (middle of the ear and around the eye), and I also see a 7 edge pole (meaning that you have 7 edges going into the same vertex). Poles like that really screw the topology, so fixing it should be a priority. Other than that, keep up the good work!
12-22-2009, 02:33 PM
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