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seb4d
08-22-2003, 03:45 PM
Hi everybody !
I started texturing my male character. It's my first attempt at making a realistic human so please advise me to enhance my work.

For the moment there is only a phong shader with only one map for the diffuse canal, no bump and no specular maps.

Cheers !

http://perso.club-internet.fr/sebastien.gaucher/divers/test01.jpg

Tobbe
08-22-2003, 04:22 PM
For a first attempt, it looks really,really good... A bit hard to tell from the angle you show.
What do you use for reference? Body photos of your self?
The hard part is probubly to get a good skin shader setup.

Keep up... :thumbsup:

seb4d
08-22-2003, 04:44 PM
Thanks !
It's my first attempt at making a realistic human, but it's not the first time I make a human character.
I actually used drawings from a book about classical drawing for my references, not real photos.

I would need a piece of advice about how to make a good skin shader.

Ech0
08-22-2003, 07:40 PM
hey what did you use for your actual skin shader was it a photo or was it painted by hand in photo shop or wasi ti a combination of both

seb4d
08-22-2003, 07:57 PM
I painted the diffuse map in photoshop exclusively. But it's not finished yet, still lots of details to add.

mehdianim
08-22-2003, 08:13 PM
looks pretty good but we'd like to see different angles. Also show us a wire. The angle you ive us isn't ideal to judge the quality of the model :D

Echo :"That Avatar was my desktop picture for a year and a half!!!!"

seb4d
08-23-2003, 08:50 AM
Here is another angle with wireframes :
http://perso.club-internet.fr/sebastien.gaucher/divers/test02.jpg

mehdianim > I'm fond of ancient Egypt, Anubis is my favorite god !

Ech0
08-24-2003, 09:06 AM
cool how did you render out your wire frame and what program you use

seb4d
08-24-2003, 09:11 AM
I used xsi, and the wireframe is just a screenshot ;)

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