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View Full Version : Tutorial on Creating Sculpted Prims for Second Life via Poly Modeling in Maya


slsdg
12-14-2009, 10:02 PM
Hello all -

For any one interested in modeling for Second Life, we've just posted a new tutorial on creating sculpted prims via polygon modeling in Maya.

The tutorial can be found here: http://www-scf.usc.edu/~slsdg/mayatutorial.html (http://www-scf.usc.edu/%7Eslsdg/mayatutorial.html)

We're hoping that this tutorial will help make building in Second Life more accessible to a wider variety users. If you have any feedback, suggestions, ideas, etc. that you think will help improve the tutorial, please let us know at slsdg@usc.edu.

Thanks!
SLSDG

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