Matthewjc
12-14-2009, 07:42 PM
Hi, I have a biped character fully animated in 3D max using "in place mode" and need to have the character rotated to use the y-axis as up/down instead of the z-axis. Any idea how to rotate the biped while still preserving all of the animation?
I'm able to rotate the biped using a "dummy object" connected to the COM... yet the "In place mode" seems to only work with the z-axis.
Thanks,
Matt
I'm able to rotate the biped using a "dummy object" connected to the COM... yet the "In place mode" seems to only work with the z-axis.
Thanks,
Matt
