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View Full Version : Rigged and ready into motionbuilder


crystalfat
12-14-2009, 06:20 PM
Hi guys i wonder if you can help with my workflow problem. I hoping to use a ready rigged character from maya (rigomatic a while back). Now it would be ideal if i could save the binding weights and then rebone the skeleton then apply the weights again and use the motionbuilder ik/fk, however the character already has an ik/fk system and it is proving troublesome to getting it rebuilt.
So if i export the existing rig (fbx) to retarget it in motionbuilder i have 3 joints that are snapping to the zero axis automatically and i cant seem to correct this, any ideas.

Any help appreciated i'm rather new to this world.

thanks
chris

Kanga
12-20-2009, 09:00 PM
I'll give you a bump because my info may not be what you are after.

I had a problem with cs rigs from max, what I did was chuck cs and put in simple bones copying the mobu rig with roll joints. No fk/ik nuthin, worked like a charm. I reskinned though and maybe someone here can help you with saving out the data, but I doubt it.

Two systems on top of each other doesnt seem to go too well.

mlager8
12-21-2009, 04:51 AM
Are you using maya or did your rig just happen to come from maya? If so you can easily copy your whole rig and transfer the weights to the secondary rig to use as a weight holder, then make a new skeleton following the motion builder guidelines and transfer the weights back. Kanga was right, forget about anything pre rigged, just bring the character in with weighted bones and let motion builder do the rigging for you.

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12-21-2009, 04:51 AM
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