WhiteMage
12-11-2009, 07:03 PM
I'm always having problems with my rigs because I try to use the very minimum controls possible (let's say I'm rigging for a low poly Nintendo DS machine). For some animations it'll work fine, for others I lack enough controls.
Basically, I don't know what's OK and what's NOT ok when rigging for video games. Can I use IK for arms? (didn't they use FK only for arms some time ago? maybe still?) If I'm using FK arms, can I use orientation constraints? Can I also use it for the head? Isn't using FK, without any sort of constraints, a pain when you're doing an animation that requires some sort or orientation control? Like for the head or when the arms need to keep pointing forward whenever the spine rotates?
What would constitute an common video game rig?
Anything you can share with me I'll appreciate!
thanks,
Basically, I don't know what's OK and what's NOT ok when rigging for video games. Can I use IK for arms? (didn't they use FK only for arms some time ago? maybe still?) If I'm using FK arms, can I use orientation constraints? Can I also use it for the head? Isn't using FK, without any sort of constraints, a pain when you're doing an animation that requires some sort or orientation control? Like for the head or when the arms need to keep pointing forward whenever the spine rotates?
What would constitute an common video game rig?
Anything you can share with me I'll appreciate!
thanks,
