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12-11-2009, 05:45 PM
Hey folks,
I am fiddling around with maxscript and particle flow lately.
To have a goal, or something to work on, I started thinking of making trees with the particle flow system combined with a maxscript.
I have already made a little custom script which generates custom deflectors in foliage form (normal meshes i will add to a deflector) and use a script i downloaded which makes splines out of the particle's path (its not working 100% so i think i'm going to need to remake that later on.
I hope someone gets interested, I am totally in for any input you want to make, everything that could help is appreciated!
So far i actually set up a pflow which branches already, man that already cracked my head :P
I'm not quite sure on how to change the angle the new particles branch in in both directions, but i guess i will somehow get this to work!
Just to make it not only text i made a quick shot, though the attached 3D file will be of more visual help!
You can download the file here, maybe someone wants to fiddle around with it:
http://www.speedyshare.com/files/19737911/branching_pflow_test2.max
Update:
I tweaked the settings further:
The child branches are shorter than their parents
The branch end and start have the same icon, makes distinguishing two branches from another easier
Also I found out that the Speed Operator somehow has like the orientation in it, i ask myself what the Rotatition Operator than is good for?
Because in my test settings it does not affect the direction of the subbranches...
How do I make the subbranches face the right direction?
Because the Speed Operators default settings only let me control that vaguely!
I also uploaded a new version of the set up here:
http://www.speedyshare.com/files/19741774/branching_pflow_test3.max
And this is a generated branch mesh with splines, not yet really beautifull, but one can see where i am aiming for (you can see the mesh inside the .max file aswell):
http://imagehoster.us/images/70branchobject.png
http://imagehoster.us/view.php?filename=70branchobject.png
I am fiddling around with maxscript and particle flow lately.
To have a goal, or something to work on, I started thinking of making trees with the particle flow system combined with a maxscript.
I have already made a little custom script which generates custom deflectors in foliage form (normal meshes i will add to a deflector) and use a script i downloaded which makes splines out of the particle's path (its not working 100% so i think i'm going to need to remake that later on.
I hope someone gets interested, I am totally in for any input you want to make, everything that could help is appreciated!
So far i actually set up a pflow which branches already, man that already cracked my head :P
I'm not quite sure on how to change the angle the new particles branch in in both directions, but i guess i will somehow get this to work!
Just to make it not only text i made a quick shot, though the attached 3D file will be of more visual help!
You can download the file here, maybe someone wants to fiddle around with it:
http://www.speedyshare.com/files/19737911/branching_pflow_test2.max
Update:
I tweaked the settings further:
The child branches are shorter than their parents
The branch end and start have the same icon, makes distinguishing two branches from another easier
Also I found out that the Speed Operator somehow has like the orientation in it, i ask myself what the Rotatition Operator than is good for?
Because in my test settings it does not affect the direction of the subbranches...
How do I make the subbranches face the right direction?
Because the Speed Operators default settings only let me control that vaguely!
I also uploaded a new version of the set up here:
http://www.speedyshare.com/files/19741774/branching_pflow_test3.max
And this is a generated branch mesh with splines, not yet really beautifull, but one can see where i am aiming for (you can see the mesh inside the .max file aswell):
http://imagehoster.us/images/70branchobject.png
http://imagehoster.us/view.php?filename=70branchobject.png
