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Dan Wade
08-22-2003, 02:54 AM
Im sure this is really simple, but what is the best way of doing selective shadow passes?
I have one object basicaly that i want to cast shadows on multiple objects, but i dont want those objects to cast shadows at all, only receive them from the object.


Options like primary and secondary rays are easy enough to get access to, but how can i get to the shadow properties of an object? Can i just use an override to sort this problem out?


Cheers,
Dan.

Atyss
08-23-2003, 05:32 AM
I think you can use override, the same way would for the primary and secondary rays (remember, shadows are rays too).

So in one partition you put the shadow casting object, in another you put the non-casting one, with the shadow rays disabled.


Cheers
Bernard

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