quyeno
08-21-2003, 10:33 PM
hi guys,
this isn't really a problem but a curiosity, i just rigged a character and when i thought everything was cool, i go to animate a few verts deform really bad even though i checked it 100 times over when i was painting the weights. it turns out that those verts had inkfluences from loads of other joints, the inlfuences were however like 0.00003! this to me seems really ridiculously precise, does anyone know why maya would ever need such precision, surely 0.000 is accurate enough for anyones needs.
cheers
quyeno
this isn't really a problem but a curiosity, i just rigged a character and when i thought everything was cool, i go to animate a few verts deform really bad even though i checked it 100 times over when i was painting the weights. it turns out that those verts had inkfluences from loads of other joints, the inlfuences were however like 0.00003! this to me seems really ridiculously precise, does anyone know why maya would ever need such precision, surely 0.000 is accurate enough for anyones needs.
cheers
quyeno
