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View Full Version : How do I use "Normal Maps" in maya and mental ray?


zelda64
12-09-2009, 11:50 PM
I create "Normal Maps" with photoshop and other software.
How do I use these "Normal Maps" in maya and mental ray for objects?

http://www.freeimagehosting.net/uploads/5fb87c69f3.jpg (http://www.freeimagehosting.net/)

moonangel
12-10-2009, 01:20 AM
ever pressed F1 in Maya?

you can use them through a maya bump node or directly plug them in the normal-camera of your shader, respectively overal or standard-bump of a mia_material_x for example.

zelda64
12-10-2009, 02:24 AM
thanks moonangel

Ash-Man
12-11-2009, 03:27 PM
Mentla ray wil lrender the normal map just fine

plug it with a regular BUMP node and flip the type to tnagent

zelda64
12-14-2009, 11:02 PM
thanks a lot Ash-Man .

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