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station75
08-21-2003, 08:33 PM
hello

i'm in trouble, my client need animation (simple?) and he need this like on yesterday...

the concept:
- simple tunnel with logo and camera inside the tunnel
- both camera and logo move fast in one direction (foward)
- texture of tunnel must be sth like Matrix (uuhhh i know is so trendy but client need and pay for this)

the problems:
- the texture (maybe someone has texutre like that) (the thexture may be animated)
- the movement of the camera and logo (duration time - 5s but the movement must be very fast so if i build the tunnel he must be very very long to fit the animation time - so maybe someone has solution for this?)

i have full c4d but i don't have postproduction software like AE (sorry).

if someone could help i'll be in heaven.

grstovell
08-21-2003, 08:45 PM
no problem!

check out:

http://www.dvgarage.com/garage/a2d/tut/tutpast/tutpast_view/tutpast_view.php?tutdate=01_06_25&renders=7&projectfiles=no

You may need AE for the tunnel texture.... but I do think they provide a file with it... not sure.



... and I don't really know what you mean with "the end of the tunnel needs to be sth like the Matrix"... what on earth is sth????

-g

station75
08-21-2003, 09:04 PM
Originally posted by the Rev.

You may need AE for the tunnel texture.... but I do think they provide a file with it... not sure.

... and I don't really know what you mean with "the end of the tunnel needs to be sth like the Matrix"... what on earth is sth????

-g

the TEXTURE of the tunnel must be sth like the green numbers in matrix film sorry for misudnerstanding.

but i still need a very long tunnel tru?

bobtronic
08-21-2003, 09:53 PM
Originally posted by the Rev.
... what on earth is sth????

sth = something :)

Bob

sinai_1
08-21-2003, 11:12 PM
Discreet Combustion has a 2D particle "Matrix" effect, if you know someone who has it(Combustion),...all you need to do(it comes as one of the many particle FX in Conbustion) is create the effect and render out as a quicktime file and use as your texture....

loki1_11
08-22-2003, 04:46 AM
And when u finish post some previews here :)

Cya and keep going !

plsyvjeucxfw
08-22-2003, 05:30 AM
The tunnel itself can be very short actually. Follow the dvGarage tutorial link provided by the Rev. Most of the animation comes from deforming the tunnel left and right to simulate curves, while the texture provides the illusion of forward movement.

The tricky part is creating a seamless, and apparently non-repeating texture for the tunnel walls. AE should be up to the task.

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