InfoManiac
12-09-2009, 01:11 PM
Hi everyone,
I'm building an Iron Man model similar to the movies and now is the rigging part.
I need to have all the little pieces in the suit to have secondary movements, controlled by me. (For example, I should be able to make the shoulder plates rotate no matter where the model is, etc).
My first instinct was to use set driven keys and just parent the pieces to the bones. The problem is that some of the pieces need to deform (even though he is pretty much a robot, I need deformations in some parts like the column, chest, neck, etc). And whenever I mix set driven keys with skinned parts, they just fall back in the place where the keys where taken.
How can I build such a rig??
I hope I made myself clear, thanks in advance,
Bernardo
I'm building an Iron Man model similar to the movies and now is the rigging part.
I need to have all the little pieces in the suit to have secondary movements, controlled by me. (For example, I should be able to make the shoulder plates rotate no matter where the model is, etc).
My first instinct was to use set driven keys and just parent the pieces to the bones. The problem is that some of the pieces need to deform (even though he is pretty much a robot, I need deformations in some parts like the column, chest, neck, etc). And whenever I mix set driven keys with skinned parts, they just fall back in the place where the keys where taken.
How can I build such a rig??
I hope I made myself clear, thanks in advance,
Bernardo
