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Mighty_Marcos
08-21-2003, 07:46 PM
Hiya gang,

had a quick question, does anybody know how to make/trick biped into allowing you to rotate any bone along an axis it normally does not allow? for example, the elbow can be rotated along 2 axis, is there any way to enable it to rotate along the third (let's forget human movement limits for now)

thanks all

MM

AndersEgleus
08-21-2003, 11:12 PM
You could link a bone to the lower arm biped object and rotate that so that the bone's rotation is added to the biped object's rotation, but then you'd have to build the hand out of bones too, which might be more of a hassle than you want.

Mighty_Marcos
08-22-2003, 03:34 AM
yeah, I actually tried using Human IK, on a separate note, what a piece of crap that plug in is. well the demo anyways, it squashed and streched my mesh, great if i was doing something requiring that.

Oh well, I will have to make biped work (I like reusing animations too much ) :p

Thanks for the response though.

MM

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