View Full Version : character: sea monkey
sequestrian 08-21-2003, 05:56 PM Heya everybody! C&C needed here. This is a model for an animated short film I am creating. Try to ignore the fact that there are no textures and the coloring is not quite there yet. I still need to put the belly and tail fin colorings on. It's just the model (but it's a finished model, so I thought it would be okay to put in this forum.) Anywho, tell me what you think.
http://sequestrian.visualfxi.com/works/model.gif
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sequestrian
08-21-2003, 05:57 PM
here's the concept art and wireframe if anyone cares... the wireframe is the base geometry. the finished model has on nurms subd with 2 iterations.
http://sequestrian.visualfxi.com/works/concept.gif
http://sequestrian.visualfxi.com/works/lowpoly_wireframe.gif
wallabee
08-21-2003, 06:15 PM
pupils would go a long way to help him look more "fun".
that's the major difference between your concept artwork and your current render, and while I understand that you probably haven't completely textured the model quite yet, if that's as far as you're going to go with your artwork, i would take it one step farther and just toss those pupils in, it would make a world of difference and add boatloads of character.
other than that, it's a great job and compares nicely with your concept art.
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