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MSus
12-08-2009, 01:19 PM
New week, new challenge. Same time limit (2h).

- a fruit bowl,
- orca whale,
- piano,
- windmill,
- space shuttle.

Good luck, and start making them :)

rico271
12-08-2009, 04:29 PM
fruit bowl around 1h 30 min
nurbs modelling only
http://img7.imageshack.us/img7/4562/fruitbowl.jpg
By rico27 (http://profile.imageshack.us/user/rico27) at 2009-12-08

Digitool
12-09-2009, 06:03 AM
Very good on the fruit bowl. My complaint is that you could have used the rest of your time to sort out the shape of the bananas. To me they look like peppers, the way they meet the stem. But that is it. Very clean and good looking job.

Doebino
12-10-2009, 05:54 AM
Here is my windmill, took me about an hour and a half. I tried to go the full 2 hours, but I am really tired.

http://img704.imageshack.us/img704/6898/picture2bk.png (http://img704.imageshack.us/i/picture2bk.png/)

MSus
12-11-2009, 11:18 AM
Not bad, really not bad. I agree with digitool, the bananas are a bit wierd, but the rest look pretty good. Give them a good SS shader and you've got yourself some fruit.

Miikey87
12-11-2009, 03:48 PM
Hello All,

Here is my submission. I think it is a lot better than last weeks attempt.

Something doesnt seem right about the Orca though, im not really sure what it actually is. Instead of box modelling, I started with 2 nurbs curves for the shape then added a third for the thickness, lofted and converted over to polygons before working from there. I learnt this from a coke bottle tutorial, which has made me a faster modeler so far and gives my shape a more organic look. I lofted the body then extruded for the head and for the tail, fins etc.

This is the reference image that I used for the model.
My Reference (http://www.acsonline.org/factpack/images/orca-family-med.gif)

From the side view it seems to follow the shape of the Orca, just cant work out what is wrong.

I did struggle with the eyes, I tried multiple ways to try to impliment eyes, such as extruding into an eye socket from one of the polygons where the eye should be. But It didnt have enough detail to look any good. So i opted for a sphere. Does any1 have a guide to how this could be better achieved or do you model it in as you are going instead of afterwards?

Here is my final result, I am very happy with the tail though. I did think the top fin looks out, but it matches up to the references images.


http://i798.photobucket.com/albums/yy262/Miikey1987/Orca/side_orca1.jpg

http://i798.photobucket.com/albums/yy262/Miikey1987/Orca/persp_orca2.jpg

http://i798.photobucket.com/albums/yy262/Miikey1987/Orca/persp_orca1_nowires.jpg

http://i798.photobucket.com/albums/yy262/Miikey1987/Orca/persp_orca1.jpg

I already feel like I am improving :)

I would love to Skin him, I might give that ago and learn how to do that, although trying to use Maya's UV editor I found really difficult but I'll get there :)

Crits would be great :)


Cheers,

Miikey :beer:

Doebino
12-11-2009, 09:34 PM
The orca looks good. His mouth is a little off, its really wide. and his fins look a bit too hard edged where they connect to his body. Other than that, the shape is fine.

lordofarda
12-11-2009, 11:04 PM
One thing that may make the orca look better is to place the eye just behind and above the mouth and just below the white spot. That's where it is supposed to go. Looks way too high up and forward on its head where it is now.

jakeh14
12-12-2009, 01:10 AM
This has been a step in the positive direction. It looks like you have a better grasp on what techniques work for which kind of models. The only critique I have is that the front fins are a bit square. The top fin looks too tall, but it fits your reference image so it might just be that I'm used to seeing those flopped over.

As far as eyes go, your best bet is to create a series of edge loops around your starting eye shape. For example, what I would do is use a series of polygons as an outline for the eye shape. I would then use that outline and extrude outwards. Most models I've seen (human models in particular) will create a hole which will be contoured and fit to an eyeball. In other words, you'd create an eye hole, then fit that to a sphere (eyeball).

I hope that helps. I'll look around for some human facial modeling tutorials, as the same techniques can be applied to other animal models.

And in all honesty, you could fit the eyehole to the model. However, I think it's easier to create them as you go then integrate the rest of your model into those objects (eyes, mouth, nose, maybe ears, etc.)

Miikey87
12-12-2009, 03:50 AM
Thanks for the feedback jakeh14, i will probably leave this model alone and then take a hit at the next organic model with your feedback and see how it turns out!

I might try the Piano tonight and see how I go with hard surfaces :)
:beer:

lordofarda
12-12-2009, 04:04 AM
I had a bit of spare time tonight so I thought I'd give this a go. I made a sort of windmill/pump-silo system type thing. It's nothing fancy, but only took me around 40 minutes or so.

http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Misc/clay.jpghttp://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Misc/whitewire.jpghttp://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Misc/blackwire.jpg

Miikey87
12-12-2009, 10:35 AM
Thanks for the tips guys!

Wow i love that water tank next to the windmill. I take it that it is extruded faces that arent kept together? Looks great!

I love the render as well, I should start putting some lights on my models after I have finnished and a basic shader to break the monotone to it! Instead of my perspective renders or AO pass :)

Miikey87
12-12-2009, 01:40 PM
I decided to give the Windmill a go.

I gave those new green ones that you see all over europe powering the power grid ago. It is really hard to have a close up reference image of these.The hardest part of modelling this was doing the blades and getting the curves right to what I think they might be. I used the animation deformer of twist and applied it to the shaped straight fan blade to get it done.

http://i798.photobucket.com/albums/yy262/Miikey1987/windmill_wires.jpg

http://i798.photobucket.com/albums/yy262/Miikey1987/windmill_fan.jpg

http://i798.photobucket.com/albums/yy262/Miikey1987/Windmill_render.jpg

**EDIT: Although tiny and from a distance wouldnt matter, I should have probably beveled the hub that the blades join into to catch highlights but I dont think it would mater for a distant render. I could have joined the Fans directly to the hub but im not sure how this would have turned out with smoothing on the blades. I guess I could have added extra edge loops for the hub to maintain its shape? But i think that is just for SubD's from memory.

lordofarda
12-13-2009, 03:34 AM
Thought I'd give the piano a go. So I made a player piano. Here is what I had after the full 2 hours. Some of the molding isn't finished and is only the front shell, and I didn't get to finish the cylinder or where the foot pedals attach since I ran out of time. So here's what I have, basic clay render, close up clay/wireframe, then a close up of just the wires. The wires aren't the cleanest I know, but I have the anti-aliasing sampling up to the highest setting so I don't know what else to do.

http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Misc/playerclay.jpghttp://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Misc/playerclaywire.jpghttp://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Misc/playerwire.jpg

Rafa-el
12-14-2009, 04:46 PM
Well heres my try at the orca, had some trouble with the mouth part and i really think im going to texture this one, 2 hours of work and im quite glad with the results, once more i was thinking i wouldnt get it right but i kinda did =).

http://img504.imageshack.us/img504/4564/orcaafter2hoursleftviw.jpg (http://img504.imageshack.us/i/orcaafter2hoursleftviw.jpg/) http://img504.imageshack.us/img504/orcaafter2hoursleftviw.jpg/1/w800.png (http://g.imageshack.us/img504/orcaafter2hoursleftviw.jpg/1/)

http://img687.imageshack.us/img687/6352/orcaafter2hoursperps.jpg (http://img687.imageshack.us/i/orcaafter2hoursperps.jpg/) http://img687.imageshack.us/img687/orcaafter2hoursperps.jpg/1/w800.png (http://g.imageshack.us/img687/orcaafter2hoursperps.jpg/1/)

http://img94.imageshack.us/img94/9416/orcaafter2hourswires.jpg (http://img94.imageshack.us/i/orcaafter2hourswires.jpg/) http://img94.imageshack.us/img94/orcaafter2hourswires.jpg/1/w800.png (http://g.imageshack.us/img94/orcaafter2hourswires.jpg/1/)

mnartgirl
12-15-2009, 12:19 AM
Hey never done a speed model before thought I would give it a try. Here is a cartoony Orca Whale.

Needs some work around eye and mouth especially.

Did the color after in about 10-15 min.
http://i46.tinypic.com/2qk2udw.jpg
http://i50.tinypic.com/aotmxk.jpg
http://i49.tinypic.com/15ib2pt.jpg

mnartgirl
12-15-2009, 12:25 AM
Hey Rafa-el

Your Orca looks nice the only comment is that the head looks a bit like an beluga whale I think the head is tough mine looks a bit like a dolphin head!

Rafa-el
12-15-2009, 01:07 AM
yeah, that was bugging me too! but i spent more time with my reference and fixed it a little i guess it was the jaw and eye that was making it look like a beluga, maybe the mouth too i dont think the mouth is any better now but im calling this one finished for now,and did some "speed texturing" but its not nearly as awesome as yours , loved the cartoony style, wish i had the time to put some teeth in mine :cool:

http://img64.imageshack.us/img64/5572/orcam.jpg (http://img64.imageshack.us/i/orcam.jpg/) http://img64.imageshack.us/img64/orcam.jpg/1/w640.png (http://g.imageshack.us/img64/orcam.jpg/1/)

http://img43.imageshack.us/img43/5253/orca2.jpg (http://img43.imageshack.us/i/orca2.jpg/) http://img43.imageshack.us/img43/orca2.jpg/1/w640.png (http://g.imageshack.us/img43/orca2.jpg/1/)

http://img36.imageshack.us/img36/8739/orca3.jpg (http://img36.imageshack.us/i/orca3.jpg/) http://img36.imageshack.us/img36/orca3.jpg/1/w640.png (http://g.imageshack.us/img36/orca3.jpg/1/)

I just want to add again that i believe that this speed modeling "challenge" is the best place for us ( well i guess we all are ) newbies to pratice and learn, before this i wouldnt dare to try and model/texture organic things, and today i learned a lot with this simple orca.

thanks and keep them coming

Miikey87
12-15-2009, 01:29 AM
I love all of your Orca's I can see where mine if falling down.

Definately the thickness of the head, it needs to be inflated, it narrows off too much like a Dolphin!

I tried unwrapping my UV's, still dont know the process of cutting it that well yet, but ill get there for a texture one day!

I cant wait for next weeks challenge now!

Rafa-el
12-15-2009, 02:40 AM
Miikey, search for pelt mapping on youtube, thats what i did and i never used pelt mapping before. go for it man let the orcas take over this thread :thumbsup:

I love all of your Orca's I can see where mine if falling down.

Definately the thickness of the head, it needs to be inflated, it narrows off too much like a Dolphin!

I tried unwrapping my UV's, still dont know the process of cutting it that well yet, but ill get there for a texture one day!

I cant wait for next weeks challenge now!

maje3d
12-15-2009, 02:44 AM
Well, I certainly broke the time limit with an incomplete shuttle. Need to learn how to budget how long I spend on fixing topology better. That always seems to mess me up.

http://www.maje3d.com/WIPs/ShuttleWIP.jpg

mnartgirl
12-15-2009, 02:51 AM
maje3d you just hit on one of my biggest problems. I could spend months on trying to fix my topology to try and make it perfect, no triangles and all that. But I have found that if you make smart choices while your modeling you will have alot less to try and fix and while not always the best choice "Triangles happen"

From what I can see on your screen shot yours doesn't to have any huge problems.

rico271
12-15-2009, 02:55 AM
here my windmill around 2 h i think
http://img707.imageshack.us/img707/5350/16488620.jpg

Rafa-el
12-15-2009, 12:46 PM
whoa! nice modeling guys! loved the details on the windmill and i dont think the shuttle is incomplete, for a 2 hour model it would maka an awesome game model.

maje3d
12-15-2009, 11:51 PM
maje3d you just hit on one of my biggest problems. I could spend months on trying to fix my topology to try and make it perfect, no triangles and all that. But I have found that if you make smart choices while your modeling you will have alot less to try and fix and while not always the best choice "Triangles happen"

From what I can see on your screen shot yours doesn't to have any huge problems.



whoa! nice modeling guys! loved the details on the windmill and i dont think the shuttle is incomplete, for a 2 hour model it would maka an awesome game model.

Well, in all honesty, I wound up with approx. 2 1/2 hours not counting viewport setup. I guess my main gripe is that the intent was to build a high-res shuttle within that time and just got caught up with making sure I got the wing right compared to the reference photos, and then making sure the tail section smoothed correctly, which I messed up in how I managed the poly flow. Those are the two things that I generally get hosed on and it makes modeling very frustrating.

I've been trying to work on a Cummins 350 HP Engine for a Freightliner COE from the 1980s and it's just been hell with just a general lack of good high resolution photos that I spend more time getting a headache trying to figure out basic shapes of objects due to being hidden by a whole bunch of other objects.

Man, I should've went with the orca. Both of your orcas have pretty good edgeflow, though Rafa-el's seems a little heavy in terms of poly distribution in the head. Texture-wise, it looks dead-on in the front ortho.

Despite your's looking a little more like a dolphin, mnartgirl, the model looks very clean with a smart use of polygons.

I like that windmill rico271 posted.

Rafa-el
12-16-2009, 12:25 AM
Well, in all honesty, I wound up with approx. 2 1/2 hours not counting viewport setup. I guess my main gripe is that the intent was to build a high-res shuttle within that time and just got caught up with making sure I got the wing right compared to the reference photos, and then making sure the tail section smoothed correctly, which I messed up in how I managed the poly flow. Those are the two things that I generally get hosed on and it makes modeling very frustrating.

I've been trying to work on a Cummins 350 HP Engine for a Freightliner COE from the 1980s and it's just been hell with just a general lack of good high resolution photos that I spend more time getting a headache trying to figure out basic shapes of objects due to being hidden by a whole bunch of other objects.

Man, I should've went with the orca. Both of your orcas have pretty good edgeflow, though Rafa-el's seems a little heavy in terms of poly distribution in the head. Texture-wise, it looks dead-on in the front ortho.

Despite your's looking a little more like a dolphin, mnartgirl, the model looks very clean with a smart use of polygons.

I like that windmill rico271 posted.

Yeah man i know how it feels, i too get headaches trying to figure out how to model something or even how something looks by just looking at reference, sometimes i wish i had an orca or a shuttle in my backyard to go outside and understand the forms lol, but in my case i believe its the lack of an artistc background, something that im trying to fix right now, that makes it so hard to understand form, also i think my orca's head has a little too much geometry because i was trying to add loops to animate the head later even if im never touching it again i always do that, just in case =p, anyway i cant wait for the next round to start!

Ps: i tried to doodle with a shuttle and man...that was hard i couldnt figure the way that backpart was built.

maje3d
12-16-2009, 01:28 AM
I may take another stab at the shuttle tomorrow and see if I can get a better result. We'll see what the next challenge offers first.

maje3d
12-20-2009, 08:33 PM
Okay, I did the orca whale and had a fun time modeling it for the most part. There are a bunch of tweaks and edits that need to be made, most notably around the tail since I had found myself working with too many polygons I had to do a bunch of vertex merges.

In general, this was a better model than the other three that I've done for the speed modeling challenges, though I need to work on time efficiency. I finished this guy within +5 minutes of the time frame given, though that was merging the mesh together.

Anyways, I'll probably do the construction crane at some point.

http://www.maje3d.com/WIPs/orca1.jpg

http://www.maje3d.com/WIPs/orca2.jpg

http://www.maje3d.com/WIPs/orca3.jpg

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