View Full Version : SCIFI 3D - Coruscant Spaceport
SCIFI-3D-zoo 08-21-2003, 04:47 PM Wanted to share some really kool recent work by Zorbi (Tobias Schmidt) Personal Website (http://www.3dluvr.com/tobias/) . Matthias Mayer built the model with very nice details and Zorbi decided to texture it. You can visit the SCIFI 3D WIP (http://scifi3d.theforce.net/wip_details.asp?intGenreID=10&intCatID=17&key=71) page here to see the modelling progress.
The first pic is a nice rez of the model so you can see how nicely detailed it is. Rendered with Brazil.
http://scifi3d.theforce.net/forums/spaceport_untextured.jpg
Zorbi took the model and textured it using textures from Jedi Knight 2, credit to Lucasarts and the author who we'll find the name of later on. Zorbi used VRAY because he feels with tweaking VRAY can look just as good as Brazil with a fraction of the time.
http://scifi3d.theforce.net/forums/spaceport_textured.jpg
Lastly Zorbi took the image and gave it a pass thru Combustion.
http://scifi3d.theforce.net/forums/spaceport_combustion.jpg
I was really pleased with the final look to say the least. Took Zorbi about 3 hours to texture it. Next is to build up some low-poly bulidings to fill in the background.
AGAIN.. we're always looking for help, even with this project. Anybody interested in character work, non-organics, texturing.. making low-poly buildings, etc. etc. let us know. Visit the Animations (http://scifi3d.theforce.net/list.asp?intGenreID=10&intCatID=21) page on SCIFI 3D for a look at our in-house project SON OF THE SUNS. :thumbsup:
|
|
Wiz-Wiz-Wiz
08-21-2003, 05:29 PM
That rocks...
:buttrock:
I only wish my modeling skills were anywhere near good enuff to get involved, let me know if you need any boxes ermmmm...
:shrug:
SCIFI-3D-zoo
08-21-2003, 08:34 PM
Hey.. everything starts with boxes and other primatives right. You just need to learn how to manipulate those boxes.
Zorbi
08-21-2003, 08:39 PM
Actually the author of this model seems to have created lots of the smaller objects by simply extruding the polygons of boxes and manipulating them with edit mesh...
Excellent model again, btw ;)
Wiz-Wiz-Wiz
08-21-2003, 08:46 PM
Ahaaaa.... ok, away I go then extruding and stuff :cool: (no doubt it will still look like a bloody box though... hehe...)
I would love to see more shots so I off I pop to SCFI 3D for the WIP
Great work guys.
:beer:
Meephunter
08-22-2003, 02:00 AM
nice detail
DoctorStopMo
08-26-2003, 08:54 PM
Superb modeling, and excellent renders to boot. Is your work hosted over there at theforce.net? I think I seem to remember something like a Sci-Fi 3D link over there, back when I was eagerly awaiting SW episodes...
Rei Ayanami
08-26-2003, 09:41 PM
Looks good, can we get a wire for it, i would like to see how much detail there really is.
ElmarNieser
08-27-2003, 02:16 AM
This looks realy great! id love to see a wire frame of this image.
Keep up the good work. :)
SCIFI-3D-zoo
08-27-2003, 02:31 AM
Sorry guys. I've been working on pumping out a good wire. I'm trying to clone the object and apply a good wire material then use a Push modifier to separate the two objects. It's not turning out the way I want. If you want to take a shot at it email me and I'll send the model to you. It's a 900Kb zip file... 300,000 faces. Fairly detailed.
OH YEA... yes we've been on TFN for about 3.5 years. We're a "feature" or something. It's hard to see on the main page but we're prominently linked on the Fan Films page b/c that's who we're really working with. They've been very good to us.
igorstshirts
08-27-2003, 02:31 AM
Wow... Great... Looks huuuuge!
SCIFI-3D-zoo
08-27-2003, 03:44 PM
Here's a wireframe. Not as complicated as the one I was trying to make but it'll suffice I guess. Simon has decided to continue working on this and do the modelling of the buildings in the background... and Zorbi will texture. Then we'll have something to put in the FINISHED thread hopefully that can be featured b/c it looks really kool. We'll add traffic and everything.
http://scifi3d.theforce.net/forums/spaceport_wire.jpg
SCIFI-3D-zoo
09-10-2003, 06:01 PM
Here's a new image of building #1:
http://scifi3d.theforce.net/forums/spaceport_building1.jpg
You can look here if you want to see a higher rez of the building. It actually has alot of detail on the top.
Zorbi's high-rez link (http://www.3dluvr.com/tobias/scifi3d/coruscant_spaceport_bgbuilding01.jpg)
Again... building by Simon.. texturing by Zorbi.
Just so people can see exactly what is going on here let me include a reference. Here you can see exactly where this building is from:
http://scifi3d.theforce.net/forums/spaceport_snapshot.jpg
brianellebracht
09-10-2003, 08:12 PM
looks amazing zoo!! Great texture work, looks very nice. A ton of details. keep up the updates :)
Brian
SCIFI-3D-zoo
09-20-2003, 11:30 PM
The project has taken on-board another modeller... Jas.
Zorbi is the Technical Director for this project and he is out celebrating his 18th birthday. Have till wait till next week to see more of his texturing work. For now Jas has made two new buildings. We need Zorbi's opinion on exactly how much detail and polygons we should shoot for. The references are pretty blurry and our shot might end up blurring out alot of these details too.
http://scifi3d.theforce.net/forums/spaceport_building2.jpg
http://scifi3d.theforce.net/forums/spaceport_building3.jpg
Pgraphics
09-20-2003, 11:41 PM
really nice work. I really like how you kept the model so clean. No unnecessary polys.
SCIFI-3D-zoo
09-21-2003, 12:42 AM
Yea. It's always easier to go back later and add more details if Zorbi thinks we need it. Also nice to have somebody who knows how to efficiently model.
p0lym0rph
09-21-2003, 10:08 AM
this is verry great work:eek:
onscreen
09-21-2003, 10:27 AM
such a neat 3d scene. Cant wait to see more. :drool:
wgreenlee1
09-21-2003, 12:05 PM
Ys awsome modeling and texturing!
Looking forward to seeing more.
SCIFI-3D-zoo
09-24-2003, 10:34 PM
Here's couple more updates. Jas did a final final detailing on Bldg.2 And here's a comp test with Simons last buildings that Zorbi texturized. Zorbi altered the lighting a bit too.
http://scifi3d.theforce.net/forums/spaceport_building2a.jpg
http://scifi3d.theforce.net/forums/spaceport_test02_comp.jpg
Holy crap that is amazing!
good job!
s3d-Pride
09-25-2003, 06:47 PM
I'm glad you all like the buildings.. :) modelled them fust for fun in my leisure time.
sebek27
09-25-2003, 07:19 PM
awesome :applause:
this is done in Max 5 right ? also "Lastly Zorbi took the image and gave it a pass thru Combustion." what did combustion actually do and what did Zorbi do to create the image ?
SCIFI-3D-zoo
09-25-2003, 07:56 PM
Zorbi spends most of his time in private IRC so I'll speak for him.
Yes, all MAX 5 till 6 comes out. This project is kinda caught between 5 and 6 so I don't know how that will affect it. At least we'll probably use it to test the new renderer in MAX 6 if not move the entire project to 6.
Zorbi hasn't had time to do any heavy scene construction so he's been helping out doing little things. One of those is color-correction and other "enhancements" inside Discreet Combustion. Really neat program. It can totally transform the look of an image. In the past he has also done things like highlights, etc. in Combustion. Here's a good example;
BEFORE Combustion
[IMG]http://scifi3d.theforce.net/forums/coruscant_close4b.jpg
AFTER Combustion
[IMG]http://scifi3d.theforce.net/forums/coruscant_close_combtest01.jpg
It literally transformed the image.
All Zorbi did for the Spaceport is texture the models and light them. I don't know exactly what he's doing test to test. There were some VRAY tests but I think he's strictly using BRAZIL now. And the post in Combustion.
SCIFI-3D-zoo
09-28-2003, 04:50 PM
Here's building #3.
http://scifi3d.theforce.net/forums/spaceport_bldg3.jpg
This took alot of imagination to finish. It's really hard to make out much with the references. Jas is doing a great job tho. This one is ready for texturing now too. Zorbi has 3 new buildings to add to the shot now. His next update will be awesome.
Hey that looks pretty damn cool yo, really like the details,...
SCIFI-3D-zoo
10-01-2003, 04:54 PM
http://scifi3d.theforce.net/forums/spaceport_building4.jpg
Notes from Jas:
"This is Building No.4 ... though its not directly related to the closest buildings of the Space Port, .... I thought this one might be useful as a fill-in Building for gaps somewhere, .... Im working on a building that you see a part of it in the Ref shot .... again will have to improvise to complete it .... but with keep the architecture consistant with surrounding buildings ."
I think it's good enough to use yes.
cbutlerc
10-01-2003, 06:31 PM
Zoo that is looking really good.
It is amazing what these guys are doing, very talented bunch of guys you have on this project.
I think this is my favorite shot now, It looks even better than the snowtrooper scene.
SOTS is going to be awesome when it is finished.
SCIFI-3D-zoo
10-01-2003, 06:43 PM
I wish you had time to get back with me on those Mos Espa shots. Where ya been? I'd love to cart those images around town too. That stuff is just as kool as this.
Oh man.. don't hype up SOTS. We're really just doing what we can with as few people as we got. There just isn't the type or number of people we need. Hardly any character work b/c of this. And that's what really would make the project alot better. There's 3 people just on this.. using their free-time here and there, and it'll still take weeks and months to finish it. And it was hard as hell just to find those three people who were able and capable. The months just fly by man.. cya.
SCIFI-3D-zoo
10-03-2003, 11:51 PM
http://scifi3d.theforce.net/forums/spaceport_building5.jpg
I don't know how Jas finds these details in that reference. I think my eyes are getting old. His model has become reference for the image.
SCIFI-3D-zoo
10-06-2003, 11:50 PM
http://scifi3d.theforce.net/forums/spaceport_transport.jpg
Preliminary image. I had to compress it a bit but he actually detailed the insides of the engines.
brianellebracht
10-07-2003, 05:04 AM
looking great!! ;)
Windmill
10-07-2003, 06:00 AM
wow supa dupa work man... some supa observation skills
ThomasMahler
10-07-2003, 11:47 AM
Looks great, I love your style.
Nice details!
Ganimed
10-07-2003, 11:58 AM
I´m allways amazed how much time and detail you spend
for your models.It is really a joy to me to watch your scene
grow.You really are a pro.
best regards
Ganimed
SCIFI-3D-zoo
10-07-2003, 06:28 PM
http://scifi3d.theforce.net/forums/spaceport_transport.jpg
Zorbi textured this real fast. We're now working on a new composite with all the buildings so far in. We're using VRAY and it seems it doesn't support volumetric lights. So we'll probably do rays of lights as a separate layer and composite them later.
SCIFI-3D-zoo
10-07-2003, 06:30 PM
http://scifi3d.theforce.net/forums/coruscant_spaceport_bgbuildings.jpg
Zorbi whipped up textures for these real fast. Soon we'll show a new composite with all the buildings so far. Zorbi is using VRAY and says apparantly it doesn't support volumetric lights. So if we stick with this renderer we'll have to composite in beams of light later.
SCIFI-3D-zoo
10-12-2003, 02:26 PM
Last bit of detailing on the Transport.
http://scifi3d.theforce.net/forums/spaceport_transport2.jpg
Test lighting composite. MAX 5, Vray renderer.
http://scifi3d.theforce.net/forums/spaceport_lighttest.jpg
unclebob
10-12-2003, 02:30 PM
Amazing stuff ZOO... simply amazing. Y'all do excellent work.
plumser
10-12-2003, 04:53 PM
It's just too damn beautiful!! Thats some amazing shit you got there mate! ;)
xtrm3d
10-12-2003, 05:11 PM
jaw dropping stuff !!!
my last wip :
http://www.cgtalk.com/showthread.ph...;threadid=94089
Matt Wynne
10-13-2003, 01:04 PM
looking great very impressed,
you say Zorbi textured that spaceport in 3 hours...man thats fast.
Zorbi if your out there I'd love to know the workflow you use to get that kind of result in that space of time.
cheers.
You have a very impressive piece there!
Is that last render a straight-outta-max render? or is the haze in the distance a series of composited opacity on the buildings?
Also, is your texturing guy using single maps for the buildings, or mutli textures?
The volume light problem is an incompatibility with how max handles the volume lighting. I believe the temporary solution for now was to use Scatter VL (http://www.afterworks.com/SVLfirst.htm). Besides, Scatter VL gives you a lot more control over the end result then the default max volume light.
P.S. The models looking good! Any criteria to be a modeller for you guys?
SCIFI-3D-zoo
10-13-2003, 03:29 PM
Not really PSY. Usually we find people or they approach us. Just need a url or samples of work just so I can figure out what exactly somebody is capable of. I like to look at our project as kinda of a Animatrix. Alot of diff. people doing diff. parts... everybody at diff. skill levels and expertise. So no matter how good or bad somebody is there's always something they can do to help. Just email me.
SCIFI-3D-zoo
10-13-2003, 04:37 PM
Thanks for the tip PSY. For now Zorbi is using scanline to do some simple rays of light.
Matt: This question doesn't really make sense.. workflow. The interesting thing about this is the textures are from Jedi Knight 2. Zorbi used the maps taken from the game directory or ripped from the game. He used diff. ones for diff. parts of the buildings. That simple. Same with the Spaceport itself. JK2 maps as textures... spaceport itself done in 2-3 hours.
Neil: Each time Zorbi renders this he changes something to see how it works. So each atmospheric is done a diff. way. But whether it's haze from MAX, Vray, or COMBUSTION.. they can all do it and acheive similar results. Of course it's alot better to do this stuff either in a layer our outside of MAX so it can be played with easier. I think a Brazil render of this was up to 1 hour. Just the spaceport. So we're playing with alot of diff. ways to render this multi-pass... a professional technique widely used. That is layer for haze, glow, highlights, specularity, etc. etc.
I think the answer to your question about haze and stuff is it's a mix of things from all 3 of these sources I mentioned. MAX can do it all but it's a question of more control, better features, and saving time on changes doing it in a separate layer in Combustion. The haze, or "fog", is all done in MAX. The super white background is a glow.
I think what we'll do is refer all these questions to later on when the final image is done.. then we'll talk specifics and tech. info b/c it's changing all the time. Each image is just a test.
alright man, well i just think it comendable when friends get together and pull off cool stuff.
I know the struggles. :)
Matt Wynne
10-14-2003, 02:03 AM
By workflow I meant was he texporting and painting the textures in photoshop or putting really large maps on whole buildings and then using a 3d paint tool or something like that....
but thanks for the tip I'm of to dig out my copy of JK2.....
SCIFI-3D-zoo
10-14-2003, 03:17 AM
Nope. ALl done in MAX. Apparantly each part of the building uses a diff. map. Notice the cut-outs and window areas have that tan color. It looks like custom maps.
PureFire
10-14-2003, 08:12 AM
thats some very kewl futuristic modelling right there...amazing textures really bring it all to life :D
dave_baer
10-14-2003, 09:55 AM
Its getting hard to tell the difference between the original EP2 shot and the remake. Nice!
SCIFI-3D-zoo
10-20-2003, 05:21 PM
I think we're done making buildings. You can see here in the latest test shot that we have added most if not all the buildings.. and there are crates and stuff all over the spaceport. Next will be traffic.
http://scifi3d.theforce.net/forums/spaceport_building6.jpg
http://scifi3d.theforce.net/forums/spaceport_building7.jpg
http://scifi3d.theforce.net/forums/spaceport_test03.jpg
_The_Paladin_
10-20-2003, 07:56 PM
i like it
bobabert
10-20-2003, 08:55 PM
AWESOME... it's like ILM
wooowwww!!!
igorstshirts
10-20-2003, 09:06 PM
Damn, this is getting out of hand... Awesome modeling for sure. Maybe some detailed image maps for the background towers might compliment the insane geometry? Real great!
jul654321
10-20-2003, 09:23 PM
Looking really good... very impressive modeling work and the texturing is spot on...
Maybe you should think about adding some "landing lights" to make some details in the spaceport area... (especially in the shadows)... the same scene at night would be soooooo nice !!!
A really fantastic work !!!
Jul
SCIFI-3D-zoo
10-20-2003, 09:31 PM
If you go back a page or two you'll see that every building here is nicely mapped already. I was talking with Zorbi about how it seems smoothed, washed-out to me. The buildings lost their feel and see kinda flat now. It's the lighting tho. So we'll tweak it once I get together images of all the diff. renders and references to show him what I "think" I'm noticing.
We always try to keep in mind originality. We want to remain true to the reference but we would like to do something diff. here... show something never seen before maybe.. diff. time of day... etc.
In the SOTS trailer #2 I tried to take the entire 2 minute trailer from morning, afternoon, dusk, to night. So maybe we'd do something like that here. Take it from dusk to night... and have the lights show up all over. Have to find somebody to animate such a thing tho. Right now Zorbi doesn't have time I think.
igorstshirts
10-20-2003, 09:35 PM
I've looked back over your posts and uhm... Where is the foot-in-mouth smiley again? Very nice work though once again.
SCIFI-3D-zoo
10-20-2003, 09:39 PM
Page 3 has textured buildings. This is what they look like. The lighting is so intense it kinda gets washed-out.
Dr.Jones
10-25-2003, 09:44 AM
nice
ThomasMahler
10-25-2003, 10:26 AM
This is really great stuff and shows that multimillions of polygons are not always needed to achieve astounding results!
SCIFI-3D-zoo
01-18-2004, 05:34 PM
Here is our latest test. Everybody is back from the holidays now but it's slow going. JAS is having problems and his pc is down... but he did this test shot with all the elements like traffic, transports, etc. Lighting is not final. The #1 and #2 buildings in the left foreground were reworked also. Bldg.#1 was completely remodelled to replace Simon's... but still needs texturing.
http://scifi3d.theforce.net/forums/spaceport_test04.jpg
ThomasMahler
01-18-2004, 05:58 PM
This is really one of the best works I ever saw here - awesome!
Protoplasma
01-18-2004, 07:44 PM
congratulations to that ... its very impressive to see how accurate your working at this. keep it up !
Halfling85
01-18-2004, 08:33 PM
Your work is quite incredible, what program are you using for modeling??, I love the extreme attention to detail... I would really like to get involved, I am pretty good when it comes to modeling buildings, especially if I have reference material but I can work without, you can chech out my current wip thread if you would like to see what I am capable of:
http://www.cgtalk.com/showthread.php?s=&threadid=111806&perpage=10&pagenumber=1
I use lightwave for everything.
Things I can't do are texturing, organics, and animation, more or less I am just good at modelling. I started out just modelling sci-fi stuff for them most part and worked on some other stuff in my sparetime. I will render some of the low poly fightercraft I have made and you can see what you think.
Regards,
Half
BTW- I would like to help but would also like to finish up my current project first...
SCIFI-3D-zoo
01-18-2004, 08:56 PM
We use MAX mostly. Probably like... 60% MAX, 20% LW, 10% Maya/XSI, and 10% the rest like C4D.
You seem to have a good start on modelling... and b/c you use LW really doesn't matter... but I'd have to see of the better work to figure out if you could fit into our team somewhere. I visited your website and your latest LOTR project is the only attempt at a detailed project I see so far. I'd say to keep in touch and email me pics with what you're up to. Good luck.
Meshweaver
01-19-2004, 04:28 PM
Commendable work so far George - http://www.cgtalk.com/images/icons/icon7.gif
Pass on my appreciation to the whole team - keep it up! - http://www.cgtalk.com/images/icons/icon7.gif
boboroshi
01-19-2004, 05:22 PM
That's some impressive work. Baby steps to the right thing. And good modelling doesn't hurt ;)
Grezdog
01-20-2004, 03:28 PM
awesome, how do get such an unbelievable scene lightning and that great colors ???
SCIFI-3D-zoo
01-22-2004, 04:40 PM
Read earlier pages about software use, how the main glow was created, the GI renderer used and how it was used.
fast4ry
01-22-2004, 07:33 PM
this is awesome,its great.
Marcika
01-24-2004, 03:07 PM
Oh my god! :)
AWESOME!!!!!!
SCIFI-3D-zoo
02-06-2004, 09:41 PM
http://scifi3d.theforce.net/forums/spaceport_buildingREDO.jpg
JAS' redo of bldg. #1.
SCIFI-3D-zoo
02-06-2004, 09:44 PM
http://scifi3d.theforce.net/forums/spaceportbldg1_retexture.jpg
Zorbi textured the new version with even more detailed textures since it's one of the bldg's close to the camera.
unclebob
02-06-2004, 11:42 PM
WOW !!! amazing, simply amazing. My hats off to you. Another well done building. I can't wait and see the whole project.
bob
[Twist]Viper
02-07-2004, 05:26 AM
Just wanted to thank everyone for their comments ;) !!
Once my rig is up and running again, I can finalise modelling, making sure building placement is OK etc ..... then will pass the scene on to Zorbi for final Lighting and rendering .....
Cheers Guys !!
frizzank
03-08-2004, 09:59 PM
stuff looks vary nice, can you post a wire frame.
SCIFI-3D-zoo
04-27-2004, 10:39 PM
Zorbi is finishing up a new gig... but JAS has his pc working again and has finished modelling the AA-9 STARFREIGHTER. We probably won't see this model that close... but JAS wanted to do a high-rez version of this model. Here's some high-rez pics so you can see just how detailed he has made it.
http://scifi3d.theforce.net/forums/spaceport_starfreighter1.jpg
http://scifi3d.theforce.net/forums/spaceport_starfreighter2.jpg
Great work!
One question - How do you get all that detailing on the hull of the ship?
-Mray-
My first head WIP (http://www.cgtalk.com/showthread.php?s=&threadid=140651)
KolbyJukes
04-28-2004, 12:00 AM
Awesome, very pro-looking work guys.
Very impressive,
-Kol.
SCIFI-3D-zoo
04-28-2004, 01:04 AM
Hey Kwak.. do you animate characters? You use Maya too right?
KolbyJukes
04-28-2004, 01:12 AM
Hey Zoo,
I don't animate no, strictly modeling/texturing/rigging.
I primarily use XSI.
-Kol.
_The_Paladin_
05-01-2004, 02:11 AM
the model is coming along VERY well, it is, how you say, so good
InTheCity
07-05-2004, 01:56 AM
Thisi is all beautiful work. I'm actually working on something similar myself. I have a one week personal project to complete.
Anyway. My question is; and after much trial and error in the past on this sort of thing.
How did you get combustion to give you the blue/organge daylight effect?
JeroenDStout
07-05-2004, 04:58 AM
Very, very, very impressive. I love it, it's top notch!!... It's not only photorealistic, it's also amazingly beautiful.
I have a portfolio http://www.jds-world.com/portfolio lol, but going from what I see in your scenes, I doubt I'd be a boon to any project of yours.
Top notch! Amazing.
CGTalk Moderation
01-15-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.