View Full Version : Box Head Modeling
ciroman 12072009, 12:29 PM Hello everyone!
I have been searching the internet for some time now and I've probably seen most head modeling tutorials using the box modeling technique. Although I've seen a lot of them, none of them really explains how to make a nose showing the full procedure and including correct topology. Yes, I've seen the secondreality.ch modeling tutorial which many suggest. I've also seen some others but most of them at the end have this weird topology or the video/images are not complete/only show a sped up video.
What I would like to ask you is if you know of any head modeling tutorials using box modeling that produce a good topology and are complete?
And I've checked the tutorials thread and most of the links are either broken or do not fit the criterion.
I came to ask on this forum(CG Talk) because there are so many wonderful modelers here and I'm sure I will find something.
Thank you so much, ciroman.


Psyk0
12072009, 04:12 PM
Have you tried edge modeling? i've always prefered that approach over box modeling...it gives me a lot more control.
Take a look at Steve Jubinville's XSI tutorial for some nice edgeloops:
http://www.sjdigitalsculptor.com/3.tutorials.html
Of course the joan of arc tutorial is also a great starting point:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
ArtisticEndeavors
12072009, 05:46 PM
from what i've experienced, and thats not half as much as some of these guys as im only a hobbyist, but box modeling doesnt create good topology. No type of modeling creates good topology. the modeler creates good topology. With box modeling you WILL have to correct things to get good topology. If you DO find a method though please be sure to share with at least me...box modeling is easier (in the beginning) than modeling one poly at a time...least for me anyway
ciroman
12072009, 06:21 PM
Have you tried edge modeling? i've always prefered that approach over box modeling...it gives me a lot more control.
Take a look at Steve Jubinville's XSI tutorial for some nice edgeloops:
http://www.sjdigitalsculptor.com/3.tutorials.html
Of course the joan of arc tutorial is also a great starting point:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
Thanks Psyk0! I will probably start with edge modeling until I get a basic workflow and a grasp on edgeloops I guess. I wanted to start with box modeling because you can see the model mass always in front of you and you can modify it the way you want to. At least that's how I see it.
As far as topology is concerned it is pretty obvious the modeler makes it and not the technique. I was asking only for a tutorial that explains the whole process in detail.
Thanks guys!
ArtisticEndeavors
12102009, 05:05 PM
As far as topology is concerned it is pretty obvious the modeler makes it and not the technique. I was asking only for a tutorial that explains the whole process in detail.
Not sure where I would have gotten confused at then. Must have been this:
What I would like to ask you is if you know of any head modeling tutorials using box modeling that produce a good topology and are complete?
Either way, as I've hinted at: Box modeling,alone, will not produce a good topology.
musashidan
12112009, 12:47 AM
I'd have to agree,for nongrid advanced topology you can't beat edgemodeling. What i usually do is sculpt the [very]basic silhouette/mass in Mudbox and just edge model over it whilst conforming to the surface.(kind of like retopologising) It takes the hassle out of moving points around freely in 3D space and allows you to to concentrate on edgeflow. It's so much more visually understandable:edgemodeling compared to boxmodeling(IMO)
You should study other peoples wireframes which will really help you to grasp it. And read up on "poles" as they are vitally important in understanding how to control edgeflow.
ciroman
12122009, 07:26 PM
Hello guys, I'm sorry for not being able to let this go but I'd really like to try box modeling. The problem is the nose part. I always get stuck there, no matter which tutorial(at least the ones that have good topology, I think this one does).
So I have attached an image and I'd like to ask if anyone knows, how the modeler got from the 5th stage to the 6th?(nose part)
http://i48.tinypic.com/6504fq.jpg
SeanJM
12142009, 07:09 PM
Hello guys, I'm sorry for not being able to let this go but I'd really like to try box modeling. The problem is the nose part. I always get stuck there, no matter which tutorial(at least the ones that have good topology, I think this one does).
So I have attached an image and I'd like to ask if anyone knows, how the modeler got from the 5th stage to the 6th?(nose part)
http://i48.tinypic.com/6504fq.jpg
Unless there's a video that's going to be a tough tutorial to follow...
Which is why I made one: http://www.seanjmacisaac.com/index.php?option=com_content&view=article&id=20&Itemid=17
This shows my workflow for modeling a head. This is just part 1.
After this I would sculpt that head into something more detailed. Then probably resurface that mesh again. This sounds slow, but this is the fastest way I know to work.
This video was the holy grail for me: http://www.youtube.com/watch?v=ubgvomRTW80
About 1 minute in he starts on the face.

That Joan of Arc tutorial is good and is almost a standard.
But the best way to learn, is to study other peoples meshes and see how they did it. Check out the WIP forum.
And check this out: http://forums.cgsociety.org/showpost.php?p=354679&postcount=6
CGTalk Moderation
12142009, 07:09 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©20002015, Jelsoft Enterprises Ltd.