PPGINGRAS
08-21-2003, 02:44 PM
Hi guys, this morning i have a little question concerning PullDowns.
Im using Combustion but my question applies to any software.
Here it is:
We are using Maya to model, animate and render.
We animate and render in 24fps.
And we output in NTSC.
So, i have to Pulldown every single shot.
We all know that a pulldown let 3 frames intact and blends 2 frames.
But everytime i pulldown an Odd number of frames Ex: 1293
My last frame is blended with black, so i get an unusable frame because the fields filckers with black.
For now, to avoid that, i just replace the last frame with the one before in my editing timeline.
Is there any trick to avoid the black field filcker when pulldowning an odd sequence?
http://www.station3d.com/lesen/PD_FlickerExemple.jpg
Thanks
PPGINGRAS
Im using Combustion but my question applies to any software.
Here it is:
We are using Maya to model, animate and render.
We animate and render in 24fps.
And we output in NTSC.
So, i have to Pulldown every single shot.
We all know that a pulldown let 3 frames intact and blends 2 frames.
But everytime i pulldown an Odd number of frames Ex: 1293
My last frame is blended with black, so i get an unusable frame because the fields filckers with black.
For now, to avoid that, i just replace the last frame with the one before in my editing timeline.
Is there any trick to avoid the black field filcker when pulldowning an odd sequence?
http://www.station3d.com/lesen/PD_FlickerExemple.jpg
Thanks
PPGINGRAS
