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View Full Version : XsiMonsta!-character-finished-wip


Vic3k
08-21-2003, 12:18 PM
OK here is a little story. I finished college in June and desided to do another model to add to my demo reel which would just feel empty without this piece. So i thought i would do a girl, a sexy chick, the kind you all drool too all the time with a slurping sound, but then i thought i would rather do some really complex model with lots of muscles and not so human. So actually i started in may but that basically looked like a complex cube. Then i contined some in june....then the summer came with all the fun, drinking and outdoor stuff and i just ricently set down and finished up this.....XsiMonsta!
Dunno, it probably took me....i would lie if i say 48 hours, i would say 80, who cares.

I wanted it to look realistic but at the same time have blown proportions, a massive upper body and weaker lower, like a typical bully character in a cartoon.

so if you see something that really bugs your eyes then let me know.

sorry i had to type so much coz if i didn';t, i would hate this guy with all the time i spent...it got on my nerves.

~26k polys

http://vic3k.free-host.com/monster_finished1.jpg

Vic3k
08-21-2003, 12:19 PM
http://vic3k.free-host.com/monster_finished2.jpg

Vic3k
08-21-2003, 12:20 PM
http://vic3k.free-host.com/monster_finished4.jpg

Vic3k
08-21-2003, 12:20 PM
http://vic3k.free-host.com/monster_finished6.jpg

Vic3k
08-21-2003, 12:21 PM
http://vic3k.free-host.com/monster_finished_wire3.jpg

k time to run to bed. its 5am!

Vic3k
08-21-2003, 12:23 PM
http://vic3k.free-host.com/monster_finished5.jpg

wgreenlee1
08-21-2003, 02:41 PM
I love your style!
Needs some really rough textures to go with his attitude.

Very cool stuff!

Tobbe
08-21-2003, 04:23 PM
I have to agree... Relly cool...
And stuff like this takes time to create.... I know...

I'm looking forward to see some animation... he he...

Vic3k
08-21-2003, 10:31 PM
Thanks guys, its good to know it was worth the effort.
Yap i will make a rotation with him today and before that i will do some kind of fast texturing with procedurals and then will bake them into bitmaps, just for rotation. same with bones and weighting. i wil do a fast 10 min weighting and make him breathe during a rotation, but so that you wouldn't be able to tell that his weighting sucks some major...

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