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View Full Version : Annoying inconvenience in viewport shading.


dac77
12-06-2009, 04:32 PM
I got a problem with viewport shading in Blender. As I understand Solid shading is just plane shading with material color, and Textured shading with GLSL Materials is shading plus textures, shadows and so on, which is great. But on the first screenshot You can see Solid shading showing textures (!!!) on some objects (tire, emblems) which is tooooooo good, and on the second there is not texture on tire while it is textured viewport so I suppose there should be.
Blender 2.49b Debian testing AMD64 fglrx gfx driver.
Could anybody answer THE question why? It is not critical problem, just a little mesmerizing.

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