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elay
12-06-2009, 05:27 PM
Hi all together


I have tried the new Renderpass concept in Maya 2010

Generally i render my Renderings only as a Beautypass with severals Masks to make some adjustments in Post.

Now i would like to try to render my Objects in Renderlayer and Renderpasses.

So my question is i have lets say a Beautyrendering like the example in the Preview.

And now i would like to split it in Renderpasses so wich Renderpasses do i need to get the same look like in my Picture i posted.


I have create two renderlayer:



1. Base ( in this layer i want to put all the renderpasses wich is generally important to get the result like my Preview image i posted).



2. Shadow ( in this Renderlayer is only the Occlusion and Raytrace Shadow).

I am happy for any help or tips.


Here you can download my Maya 2010 Project: http://www.cengil.com/download/Renderpasses.rar

PS: i work in my Scene with the mental ray production shaders.

thanks

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12-06-2009, 05:27 PM
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