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Gigandas
12-04-2009, 04:11 AM
So I'm working on a humanoid wolf looking character, and unwrapping the UVs for my first time. I've separated the muzzle into top and bottom halves. My concern is that when I unwrap the jaw (or the lower half), that planar mapping will unwrap it so that I can only texture the inside of the jaw, as opposed to the outside. How should I approach this? If you know of a convenient way to unwrap a large muzzle on a character, that would be very helpful as well. Thanks in advance.

Trauco
12-04-2009, 04:29 PM
Hello mate, welcome aboard!

It would be awesome if you could tell us which software platform are you using, because specifics of each software vary (each one has it's quirks).

I can only texture the inside of the jaw, as opposed to the outside.

Your geometry needs to be modeled completely, there are ways around this using 2 sided materials, but unless your modeling for a game, i wouldn't go that way.

planar mapping

See if your software has the option to do Pelt mapping.

It would be awesome if you could provide some screenshots (that way we can help you more precisely)

Gigandas
12-07-2009, 06:02 AM
Thanks Trauco, but by the time I read your reply I had solved the problem. However I do have another question:

When going to texture your model, it seems to me that you want your model smoothed before you start or you'll have to deal with extra distortion when changing your painted geometric model to the smoothed model. Is there any way you can do this so that you can toggle back and forth between the smoothed model and the geometric one? I ask this just in case I need to redo some of the UV placements upon figuring out that they cause too much distortion for my liking.

leigh
12-07-2009, 06:21 PM
What software are you using?

Gigandas
12-07-2009, 07:18 PM
Maya 2009. I guess the answer to this one was to just hit the 3 key for a preview smooth render, then hit 1 to go back to geometry.

Trauco
12-08-2009, 02:15 AM
Also, having properly configured smoothing groups helps a lot with distortion.

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