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withego
12-03-2009, 12:35 PM
A small preview of my latest Maya and Mr archviz tutorial, called:

The ultimate Maya and Mr archviz, guide.

[Quote] from the main tutorial guide:

The most intense, Maya and Mr learning experience, ever...!

Almost 400 pages, for a step by step, Maya and Mr, list of instructions.

The tutorial is organized in four parts, with more than 100 chapters.

More than (400), high resolution screenshots, images.

Six Maya.mb, production scenes, (514 mb), are included with the tutorial.

I called it ultimate, because for the creation process, of the main, Maya and Mr, 2009 sp1a, scenes.

I managed to use an amazing amount, of Maya and Mr, lighting and rendering, workflows and techniques.

It took me almost a year, working in my spare time, to create the five, production scenes, and to, prepare all the learning material.

The Mr lighting, and rendering techniques, listed in the main intro, are used in the tutorial to create a single, Maya.mb scene.

That you will be able to batch render, at the resoluton of 2000x1500 px.

Hope you will enjoy it, as much as i did, creating it...!

Ciao..!

Alex Sandri

http://www.samui3d.com (http://www.samui3d.com/)


Ps. a link to a compressed copy, of the main intro:

http://www.samui3d.com/SPONZATUTORIAL/INTROCGTALK.pdf


THE DAY LIGHTING:

http://www.samui3d.com/SPONZATUTORIAL/DAY16bit800.jpg

THE SUNSET LIGHTING:

http://www.samui3d.com/SPONZATUTORIAL/SUNSET16bit800.jpg

THE NIGHT LIGHTING:

http://www.samui3d.com/SPONZATUTORIAL/NIGHT16bit800.jpg

THE LIGHT GLOW PASS:

http://www.samui3d.com/SPONZATUTORIAL/GLOW-PASS.jpg

THE LABEL PASS:

http://www.samui3d.com/SPONZATUTORIAL/LABEL-PASS.jpg

THE AO PASS:

http://www.samui3d.com/SPONZATUTORIAL/AO-PASS.jpg

THE ZDEPHT PASS:

http://www.samui3d.com/SPONZATUTORIAL/ZDEPHT-PASS.jpg

THE SPECULAR PASS:

http://www.samui3d.com/SPONZATUTORIAL/SPECULAR-PASS.jpg

THE INDIRECT PASS:

http://www.samui3d.com/SPONZATUTORIAL/INDIRECT-PASS.jpg

THE REFLECTION PASS:



http://www.samui3d.com/SPONZATUTORIAL/REFLECTION-PASS.jpg

Ps. Since I couldn't post here, all the Pics of the various Mr Layers and Passes.
As well as a few Screenshots from the main tutorial, please check this link to my CGS Portfolio:

http://withego.cgsociety.org/gallery

jasonhuang1115
12-03-2009, 02:22 PM
Hi, Alex,

It is great to see this HUGE tutorial completed. :beer:
Got to buy it simply because of the "WINNIE the POOH".....any idea about the pricing and release date?

As a side note, in the AO pass shown above, shouldn't it address the transparency of the car window or it doesn't matter?

cheers,
Jason

LeeGriggs
12-03-2009, 04:42 PM
This looks great Alex.

I would be very interested in this.

Release date and cost please :)

crispy4004
12-03-2009, 05:03 PM
Wow, this look amazing! I'm curious though, how has the label pass worked out for you? I've run into nothing but aliasing troubles with the approach.

Ironhalo
12-03-2009, 05:13 PM
Wow, this look amazing! I'm curious though, how has the label pass worked out for you? I've run into nothing but aliasing troubles with the approach.

im really curious about this too. it looks like your label pass has the aliasing included, instead of having a separate coverage pass. looks really good tho!

withego
12-03-2009, 05:25 PM
Thanks guys for your interest on the tutorial.
Considering the insane amount of work, that I had to put in this huge project,
I decided to take a little holiday in Nepal and Tibet...!
Hopefully I will find again my Beautiful Self, :argh: there...!
I will reply to your enquires from Kathmandu, tomorrow evening...!

Ciao.

Alex

crispy4004
12-03-2009, 05:28 PM
im really curious about this too. it looks like your label pass has the aliasing included, instead of having a separate coverage pass. looks really good tho!
From my experience doing that creates even more aliasing issues. It's like anti-aliasing a depth pass, it creates incorrect data that further messes up the results.

withego, do you know something we all don't?

Undseth
12-03-2009, 06:50 PM
Are there any "show stopping" limitations to the use of, or the creation of so called coverage passes?

jasonhuang1115
12-03-2009, 07:44 PM
Let me guess that the targeted render that this tutorial is after is Arch-viz or single still image, where a label pass can be of use to CC the area/object you like. For character animation, I haven't heard a successful production case of using label (or even used with Coverage pass) pass for CC in post. Multiple mattes in EXR is the way to go.

-Jason

Ironhalo
12-03-2009, 07:53 PM
Are there any "show stopping" limitations to the use of, or the creation of so called coverage passes?

creation is weird. in 2008 (i havent tried in 2009), you need to do it via frame buffers. that gives you a coverage and tag pass. as crispy mentioned, getting good edges becomes a nightmare.. and these passes seemed to corrupt other buffer outputs, and give you strange results.

whenever i need to use an id pass, i create a render layer, and do rgba surface shaders. and, about half the time, reassigning shaders per layer breaks the scene :surprised

Hamburger
12-04-2009, 10:05 AM
looks very impressive alex. good to see arch viz users out there with Maya :beer:

JayHoo
12-04-2009, 04:21 PM
Ah thanks, my username is in the credits. :beer:

EstremsDesign
12-04-2009, 06:19 PM
Ciao Alex,

Thank you for this tutorial, it looks great.
I have seen your videotutorial on Gnomonology, I found it very educational and I learned a lot. If this tutorial is like Gnomonology, I would be interested in it.

Thanks

danlefeb
12-04-2009, 10:50 PM
I'm excited for this tutorial! Thank you for the hard work you obviously have put into it!

withego
12-05-2009, 07:22 AM
A screenshot of the wireframe, that hopefully explains, why I often use the terms massive, Huge and Insane, :argh: referring to the Maya mb. production scenes:

http://www.samui3d.com/SPONZATUTORIAL/CaptureSCREEN4bis.jpg

Just would like to say that the major achievment of this tut, is that all the very complicated machinery, composed by several Render layers and Render Passes, perfectly works in conjunction to the various Maya & Mr lighting, shading and rendering techniques used.

For the creation of a custom Label pass, in the tut I opted for the camera output shader workflow, suggested by slipknot on the very informative thread posted by Achoury:

http://forums.cgsociety.org/showthread.php?f=87&t=690795&page=2&pp=15

The result is a Label Pass in the Maya native Iff. format which containes very little Edge Aliasing artifacts.

With a little edge feathering in PS. you can use it for masking purpose, without the need of an extra coverage pass.

I just put the Label Pass hided, as the top layer in the Layer stack in Ps. and unhide it every time I need a new mask.

By selecting the different coloured areas of the image, with a low treshold, to avoid selecting other surrounding areas of the image.

About the Ao pass, sadly you cannot customize it, so you just use it as it is.
For this reason in the tut I provide an alternative, to the Ao, Shadow and Zdepth Passes, using Render Layers, which are more flexible and customizable.

If to create a Layer shader override, for the Ao Render Layer, you use the Mr Ambient Occlusion texture, or the MR Ctrl Ao by Ctrl Studio, you can use the built in ID option, to exclude part of the objects in the scene, from the general Ao computation.

Abot the pricing and the release date, no idea yet, because I still didn't contact the Guys at Gnomonology yet...!

I decided to create it first as a personal project, with the main purpose to avoid many painful years of Maya Mr searching and debugging, the various Mr techniques involved, for all the new Maya & Mr artist, out there.

By collecting all the info from brilliant MR artist, like all the guys mentioned in the main Intro,
and translate them to practice for the creation of a single Maya production scene.

Hamburger, thanks for your words, I'm very happy you appreciate it, since you are a main source of Info...!:bowdown:

ExtremeDesign, thanks...!
This a much bigger and complicated project, compared to the previous Mr Irradiance and Importons tutorial.

Ciao...!

Alex

SaitKuman1983
12-11-2009, 08:56 AM
Hi Alex,

The render and tutorial look amazing, cant wait to start working on it when its available.

You are a very big inspiration behind my work and am very grateful for the help your giving for others so that they can also learn to use Mental Ray and Maya in the same amazing way which you do.

Ps. Very glad you are going to show us how to properly use light fog and light glows in MR.

I am building a new computer...intel quad core i7 with 8 threads & 12 Gig of RAM...hopefully rendering wont be too long and will make things a bit more of a breeze when working on the tutorial.

Thanks again Alex...You are the best

DuttyFoot
12-12-2009, 06:10 AM
thanks for this amazing tutorial

ytsejam1976
12-13-2009, 08:33 AM
eilà
good alex. Nice work.

ciao ciao

Ash-Man
12-14-2009, 04:00 PM
Did i miss anything ?

Is it out already ?

pix3lm0nk
12-14-2009, 05:10 PM
Did i miss anything ?

Is it out already ?


reading the thread... not yet?

Redsand1080
12-15-2009, 05:08 AM
Totally going to buy this when it comes out! I've been jealous of all the great arch vis tutorials done by Jeff Paton for Max. I've been really hoping someone would do something similar for Maya. So rock on wit yo' bad self for making that happen!! :)

withego
12-15-2009, 02:53 PM
Did i miss anything ?

Is it out already ?

Thanks guys for your interest...!

No it's not released yet, because I just get back to holiday and I will propose it soon to the the Guys at Gnomon Workshop...!
In the due time I'm refining the Mia X Material Translucence, rendering technique, explained by Tostao Wayne in the Forest thread.
By piping an SSS Fast Skin mat to the Mia Additional slot, and using the Multiply/Divide node for all the Sub/Back and specular parameters of the Fast Skin, as well as for the translucence parameter of the Mia X...!
It looks very promising!
Will post a few Pics very soon....!

Ciao and will keep you informed on the release date...!

Alex

tostao_wayne
12-15-2009, 03:21 PM
Now i have one reason more to buy it, i can't wait to get it.

Redsand1080
12-29-2009, 08:55 PM
Any new news on the release date?? Can't wait to check it out! :)

demoniorojo
12-29-2009, 10:33 PM
Great man!, Great! :applause: Looks very promising!

SirRender
12-30-2009, 01:09 AM
This looks very interesting and full of good MR production knowledge. Can't wait to get my hands on it. Good work!

withego
12-30-2009, 08:34 PM
Thanks again guys for your interest...!

As I mentioned in my previous replies, considering the size, "well over 400 pages", and the complexity of the project, I decided to take a little bit more time, thanks also to the Christmas Festivities, to "refine" the Maya & Mr Archviz Guide, even futher, before publishing. By adding a last very "advanced" section, which is focused on how to push further the Mia_Material_X/XPasses translucency factor. With the help of the Mr "Miss_Fast_Skin" Material, "piped" to the Mia materials, "Additional Color" field. With "Multiply/Divide" Maya Utility nodes, connected to the “Epidermal Scatter Color”, “Subdermal Scatter Color”, “Back Scatter Color”, “Primary Specular Color” and “Secondary Specular Color”, FIELDS, of the Mr "Miss_Fast_Skin" Material. I decided to use this new Maya & Mr "lighting/shading" technique, to improve the "Realism" of the final output renders, as well.

This is the result:

http://www.samui3d.com/SPONZATUTORIAL/DAYSSSBISCHTALKLOW.jpg

link to the "high rez" version:

http://www.samui3d.com/SPONZATUTORIAL/DAYSSSBISCHTALKHIGH.jpg

http://www.samui3d.com/SPONZATUTORIAL/NIGHTSSSBISCGTALKLOW.jpg

link to the "high rez" version:

http://www.samui3d.com/SPONZATUTORIAL/NIGHTSSSBISCGTALKHIGH.jpg

http://www.samui3d.com/SPONZATUTORIAL/NIGHTSSSDARKCGTALKLOW.jpg

link to the "high rez" version:

http://www.samui3d.com/SPONZATUTORIAL/NIGHTSSSDARKCGTALKHIGH.jpg

A"screenshot", for the more advanced Maya & Mr users, of the very "elaborate", "Clearcoat",
shader network, that I used for the "Aston Martin":

http://www.samui3d.com/SPONZATUTORIAL/CaptureSCREEN588LOW.jpg

link to the "high rez" version:

http://www.samui3d.com/SPONZATUTORIAL/CaptureSCREEN588.jpg

In the due time, I really will appreciate if you could help me, to choose between the 2 versions, of the Maya & Mr Archviz Guide "Cover":

The "former" Alias Wavefront style...!

http://www.samui3d.com/SPONZATUTORIAL/INTROCOVER1.pdf

The "new" Autodesk style...!

http://www.samui3d.com/SPONZATUTORIAL/INTROCOVER2.pdf

Ciao...!:arteest:
Alex

Redsand1080
12-30-2009, 09:00 PM
I actually like the first one better. Just because there is more contrast with the red at the top. Makes the title stand out more. In both versions I think the following text is very difficult to read:

'the ultimate maya and mr archviz guide.'
'the most intense maya & mr learning experience ever'
'alex sandri'

I might consider altering that so it doesn't blend in so much with the background. I've got to kind of squint to read it.


Anyways, I can't wait to get my hands on this! I got your other tutorial from gnomonology on irradiance particles. Very nice work. I actually posted a couple questions over on the gnomonology page. Maybe you could pop over there and check them out. :) that would be awesome. :thumbsup:

Keep up the great work!

EightBit
03-30-2010, 06:45 AM
Looking forward to checking this out.
I like cover 1. The red stripe at the top makes the page much snazzier. I don't think you need the blue overlay on the right. Also, the text over the top image is quite difficult to read.
Thanks.

withego
03-31-2010, 05:58 AM
Looking forward to checking this out.
I like cover 1. The red stripe at the top makes the page much snazzier. I don't think you need the blue overlay on the right. Also, the text over the top image is quite difficult to read.
Thanks.

EightBit, thks for the advice...!;)
I would like to take the chance to say sorry to the Maya community, for the long delay in the release of the tutorial. But It really didn't depend on me, since that all the contents of Gnomonology was moved to the main Gnomonworkshop website...! Recently, David Caplan
confirmed me that the tutorial is in the pipeline to be released, hopefully soon...!
Sorry again guys and keeping fingers crossed...!:argh:

Ciao...!
Alex

Redsand1080
03-31-2010, 01:53 PM
Thanks for the update Alex...good to know it's in the works!

EightBit
04-01-2010, 04:16 PM
Please post when it's available.
Thx.

CrjRomano
04-01-2010, 05:58 PM
Bella Alex!!!

I've purchased some days ago your archviz rendering in MR with classroom scene inside. Good tutorial :thumbsup: but if I can... I want to ask you only one thing... In your final image there's a parti volume fog like effect... did you made it by photoshop or directly in Maya with parti volume? because using parti volume Rendering is Slooooow.... :)

Waiting some news about this new tutorial... waiting the day will be available :)

withego
04-02-2010, 07:14 AM
Bella Alex!!!

I've purchased some days ago your archviz rendering in MR with classroom scene inside. Good tutorial :thumbsup: but if I can... I want to ask you only one thing... In your final image there's a parti volume fog like effect... did you made it by photoshop or directly in Maya with parti volume? because using parti volume Rendering is Slooooow.... :)

Waiting some news about this new tutorial... waiting the day will be available :)

Bella Romano...thanks...!

Between all the Maya & MR lighting, shading and texturing techniques, discussed in this new tutorial guide, I have also included my personal workflow for creating light fog effects with MR. I can anticipate that I usually tend to avoid the Parti Volume workflow, and I prefer to use standard Maya Spotlights with the MR area attributes enabled...! I just enable the Spotlight Light fog parameters in the Spot, and render the Spotlights on a different layer with Fg enablad...! Once rendered I composite the Light fog layer on top of the master layer in PS...!

Hope it helps...!

Ciao
Alex

CrjRomano
04-02-2010, 01:52 PM
Bella Romano...thanks...!

Between all the Maya & MR lighting, shading and texturing techniques, discussed in this new tutorial guide, I have also included my personal workflow for creating light fog effects with MR. I can anticipate that I usually tend to avoid the Parti Volume workflow, and I prefer to use standard Maya Spotlights with the MR area attributes enabled...! I just enable the Spotlight Light fog parameters in the Spot, and render the Spotlights on a different layer with Fg enablad...! Once rendered I composite the Light fog layer on top of the master layer in PS...!

Hope it helps...!

Ciao
Alex

Thak you for the tips. ;) I will try as soon as possible this method :D
Following this trhread to got information about date of release.

Ciao e grazie.
Cristian

DuttyFoot
04-03-2010, 02:56 AM
did anyone have trouble downloading the pdf to part one.

Noggy
04-20-2010, 04:29 PM
Looks great. Any updates on tutorial status?

I could use it for a current project, even if it cost some money.

withego
04-21-2010, 12:34 PM
Looks great. Any updates on tutorial status?

I could use it for a current project, even if it cost some money.

Hi Noggy,

I still need to discuss some of the project details with Alex Alvarez...!
Will keep you informed on the outcome...!

Ciao.
Alex Sandri

ankitgokani
07-19-2010, 02:59 PM
i cant open ur site is this tut over can we buy wats the stats cant undstd?

withego
07-20-2010, 07:01 AM
i cant open ur site is this tut over can we buy wats the stats cant undstd?

Following up with the doubts expressed by ankitgokani, I take the chance to update you on the tutorial release...!

On the 27 of May Alex Alvarez of the Gnomonworkshop sent me a message in which he says that the guide is full of great info, but he think that this structure will not work well for green students. So he suggested me to record DVDs for Gnomon and use the PDF as a companion.

"The PDF could also be turned into a book that we could publish as we just published our first book as part of my master class that was released yesterday (check out the Gnomon Workshop site). But as a book, it would also need some reorganization to be clearer to students. The goal being, that in the end the result is a great resource for BOTH students and professionals, which is always Gnomon’s goal."

The main problem is that at the time I received the message just a few mt. away from my condo in Bkk there was a very serious situation, guess you see the news...!

In my reply, I expressed my doubts concerning the time needed to record a huge tutorial like this one, at least a few years...!

After that I went to Singapore where I attended the CGOverdrive event as a speaker, and since than I didnt receive any more update from Alex...!

To apologize for the very long delay in the release of this Guide, I promise you that if by the end of September I will not receive any confirmation from Gnomon, I will make it available to all the Maya & MR community free of charge...!

Btw I'm updating all the main Maya scenes to be used with the Maya 2011 version, and I have also included in the scenes all the new Maya 2011 & Mr 3.8 features.

Such as the Progressive and Enviroment Lighting Strings workflow, the new Color Management features and the new Render Passes supported by the Mia Passes material.

Hope you appreciate my efforts...!

Ciao
Alex Sandri

PS. Knowledge is worthless if you don't share it, am I correct?

ankitgokani
07-20-2010, 09:28 AM
thanks for the quick reply i would be waiting for ur tut eagerly hmm i hope u sought out the issue very soon

Linden-Stirk
08-27-2010, 04:57 AM
It's going to be fantastic! Can't wait... :thumbsup:

(Just subscribing to the thread so I'll be updated :))

BHCS
09-02-2010, 03:57 PM
FUUUUUUUUU

I want this so bad...

gnjili
09-03-2010, 02:36 PM
bump for great justice :)

ankitgokani
09-03-2010, 03:43 PM
I guess its september and still now news wats gonna happen free or paid

withego
09-03-2010, 06:46 PM
ankitgokani pls. read carefully what I said earlier in this thread:



To apologize for the very long delay in the release of this Guide, I promise you that if by the end of September I will not receive any confirmation from Gnomon, I will make it available to all the Maya & MR community free of charge...!

Ciao
Alex Sandri

PS. Knowledge is worthless if you don't share it, am I correct?

Right now, I'm finalizing and "zipping up" the Maya 2011 section of the tutorial and will upload it on my web in the next few days...!

I can just confirm that it's an amazing learning experience, also for me that I create it...!

Please be patient guys, it was hard... very very hard indeed....!:cry: :banghead:

But I'm very happy with the results.:beer:

Will upload soon the Maya 2011 Pics from the Tutorial, hope you will like them...!

Ciao
Alex Sandri

pentexplorer
09-03-2010, 06:59 PM
Can't wait to learn more about mental ray optimizations. Thank you very much for the guide. I checked out the sample pdf and it was really helpful too.

Redsand1080
09-03-2010, 08:39 PM
I've been looking forward to this for some time! I can't wait to check it out either!

Thanks,

Justin

Tzadi
09-26-2010, 07:37 AM
About the Guide...Will it be Gnomon's or will we have it here? Please tell us, Alex, we are eager!

Many thanks!

Tzadi
09-26-2010, 07:44 AM
I've just read that you are uploading it to your web.

Thanks!

PD. Is your web down? I can't enter and I have flash installed. Neither Safari -Mac OSx- nor Firefox -Linux, Ubuntu- let me see your website.

LucianoLombardi
09-26-2010, 10:43 PM
I've just read that you are uploading it to your web.

Thanks!

PD. Is your web down? I can't enter and I have flash installed. Neither Safari -Mac OSx- nor Firefox -Linux, Ubuntu- let me see your website.
I do have firefox and I can't enter either, is it just me or the web isn't working?
I am really looking forward this guide, it seems really amazing!

withego
09-27-2010, 06:20 AM
Guys... I will get back to you asap with the "hopefully" last update on the Tutorial...!
Strange my web seems to be fine in IE and Firefox as well...!:hmm:

Stay tuned...!

Alex

PS. The Tutorial is completed and just busy exploring with Alex at Gnomon, the best way to publish this 3GB "monster"...!:argh:

EightBit
09-27-2010, 07:01 AM
One way or another, looking forward to checking out your guide.
BTW, your website isn't working for me either - clicking enter open a blank tab w/black bg.

Redsand1080
09-27-2010, 02:41 PM
Can't wait to check it out!! :)

withego
09-28-2010, 09:52 AM
Hi guys, :wavey:

I decided to open a new thread, because I feel that after long time the topic deserves a little refreshment...!:wip:

The new thread could be found here:
http://forums.cgsociety.org/showthread.php?p=6707937#post6707937

Ciao...!

Alex Sandri
http://www.samui3d.com

PS. Just tested my web on multiple platforms and seems to work just fine...!:lightbulb You might need the latest Flash Player from the Adobe website: http://get.adobe.com/flashplayer/;)

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