View Full Version : Character: Nick Blackford
Adobe4Dummies 08-21-2003, 12:41 AM i figured that i should go back to organic modelling...
this guy is a character concept for the biomutation game project, http://biomutation.gfxdiary.com . its only my third human model so im that much of an expert of the human anatomy.
DeviantArt Link: http://www.deviantart.com/view/2757881/
http://members.shaw.ca/davidle604/final.jpg
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griffdrc
08-21-2003, 02:51 AM
it looks good... but he has a funny look on his face... his brow is too sharp... and his ear is connected funny.... nice texturing and modleing for a game tho
peanuckle
08-21-2003, 02:59 AM
WAY to many poly's that overkill by far. I agree that the brow and ears need work also. Keep up with him. get some hair and the rest of the body and he should turn out wonderful.
pea~
Adobe4Dummies
08-21-2003, 03:01 AM
this isnt the model thats going into the game, its just a concept of the character. :D
laker
08-21-2003, 04:33 AM
Yes you may not be using this for a game.. but..
a true 3d artist makes use of every single poly, thats what makes a clean, sexxy model. You have the right idea, now go into making use of every vertex/face. A clean mesh is a happy mesh
laker
08-21-2003, 04:35 AM
OH sorry, and for crits
I think his Cheak bones are a bit to powerful. and also, his mouth seams to stretched to the sides. Give him bigger, and fuller lips. You would be suprised how important mouths come into play for a head model.
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