View Full Version : Adding new object doesn't show in 3d viewport?
knekker 12-03-2009, 07:47 AM I have a scene I've been working on for some time now, when I try to add a cube to the scene, it does not show up in the viewport, but I can perfectly see the object in the list under "Link and Materials", but I can only get to display one object at a time.
However if I create a complete new scene, I can without any problems add a new object to the scene and have them both displayed in the viewport at the same time.
*Edit* Problem resolved, removed scenefile link
My guess is that I have accidently set Blender to attach any cube I create to the existing mesh. But if that is the case I have no idea how I tell blender to create a seperate object that has nothing to do with the previous object.
Any take on this?
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Ian Jones
12-03-2009, 08:37 AM
Turns out it was a very simple problem. It confused me for a bit, but basically what is happening is that your 3d cursor is way off from the center of the scene, so when you create a cube it gets placed way out in space away from your office model. To bring the 3d cursor back to the office model, select the office and then press 'shift + s' and choose 'cursor to selection' then you will be able to create a cube you can actually see. :)
Btw, did you realise that your office model is all one object? Everything is the same mesh...
knekker
12-03-2009, 09:06 AM
hehe yeah, the room is being created for a game, so in order to optimize the scene, I need different UV maps to use one big texture, right now blender only lets me see one UV set at a time by entering edit mode, it doesn't give me possibility to see all my UV maps so i can organize them next to each other, only way for me to see all my UV maps is by compiling all objects into one big object. Compared to maya where you can just shift select all the objects you want shown in the UV editor, then blender is fare from optimal i know, but when your working commercially then getting muliple Maya licenses would blow the budget.
But your right bringing the curser back to the center fixed the problem, you have been a great help, thanks Ian.
dac77
12-03-2009, 06:26 PM
It's good idea to learn a shorcut zooming to selection - which is [.] in numerical block of keyboard.
antimatter289
12-05-2009, 02:58 AM
another good one, which I first thought of, was local view ([/] on numpad) which is equivalent to 3ds Max isolate - to single out meshes from a more complex scene.
Ian Jones
12-05-2009, 12:18 PM
another good one, which I first thought of, was local view ([/] on numpad) which is equivalent to 3ds Max isolate - to single out meshes from a more complex scene.
Cheers! I had forgotten about that. :) useful.
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