InfernalDarkness
12-02-2009, 08:56 PM
I am having a very rough time with a current project. The project is a backyard remodel for a client, and I'm done with 90% of the design, but when it comes to the water feature I'm coming up with nothing good.
Using Maya and Mudbox, but mostly I'm hoping someone has ideas on how better to create such a model or scene?
Here are my references. I am trying to create a blend between these two concepts:
http://img408.imageshack.us/img408/5789/waterfallt.jpg
http://img109.imageshack.us/img109/3476/dw73059s.jpg
This is going into a large back yard in my client's residence, and I'm at the point where I think it would be easier to make with clay than with 3D. I'd like to be able to show dynamic (nParticle) water when I'm done, and show the client how the water would flow. That part is easy; it's the shapes and layout of the rocks that's killing me.
Here's what I've done so far which sucks:
http://img34.imageshack.us/img34/5220/lvwaterpondmr1web.jpg
http://img408.imageshack.us/img408/5190/lvmr6wf2.jpg
http://img34.imageshack.us/img34/43/lvmr9waterwall.jpg
And here's my current mess of a model, which is stumping me:
http://img697.imageshack.us/img697/6540/waterss.jpg
Basically, a bunch of roundish cubes slapped together, unified (combine) into one piece, with a large mesh area to fill the gaps. I'd hope to take this into Mud and just sculpt it all to look like rocks, but it turned out horrible.
It's just the big rocks and making them fit together that is difficult for me. I can paint-geometry in all the little pebbles later, and plants, etc. It's the basic shape and structure which is tedious for me right now.
Anyone have ideas on how to go about making such a scene?
Using Maya and Mudbox, but mostly I'm hoping someone has ideas on how better to create such a model or scene?
Here are my references. I am trying to create a blend between these two concepts:
http://img408.imageshack.us/img408/5789/waterfallt.jpg
http://img109.imageshack.us/img109/3476/dw73059s.jpg
This is going into a large back yard in my client's residence, and I'm at the point where I think it would be easier to make with clay than with 3D. I'd like to be able to show dynamic (nParticle) water when I'm done, and show the client how the water would flow. That part is easy; it's the shapes and layout of the rocks that's killing me.
Here's what I've done so far which sucks:
http://img34.imageshack.us/img34/5220/lvwaterpondmr1web.jpg
http://img408.imageshack.us/img408/5190/lvmr6wf2.jpg
http://img34.imageshack.us/img34/43/lvmr9waterwall.jpg
And here's my current mess of a model, which is stumping me:
http://img697.imageshack.us/img697/6540/waterss.jpg
Basically, a bunch of roundish cubes slapped together, unified (combine) into one piece, with a large mesh area to fill the gaps. I'd hope to take this into Mud and just sculpt it all to look like rocks, but it turned out horrible.
It's just the big rocks and making them fit together that is difficult for me. I can paint-geometry in all the little pebbles later, and plants, etc. It's the basic shape and structure which is tedious for me right now.
Anyone have ideas on how to go about making such a scene?
