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dubcanada
12-02-2009, 08:04 PM
Hello,

I have a 7000 poly model done in 3ds max exported as obj. It looks like http://h.imagehost.org/0989/new-sculpt.jpg in 3ds max. I bring it over to zbrush and use zmapper to export a normal map and I end up with http://h.imagehost.org/0527/bad.jpg ingame.

Could somebody direct me in the proper way in making a detailed medium poly normal map? Or help me fix it up/give me some direction?

Thanks!

cgjoker
12-08-2009, 08:43 AM
Make sure your model`s UVset is right and check the setting of Normalmap export in Zbrush

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12-08-2009, 08:43 AM
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