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yes7rose
12-02-2009, 01:30 AM
Maya 2009 can't render physical subsurface scattering, but Maya 7.0 can do.
here is the scense http://www.lamrug.org/resources/code/cubesss.ma

please give me some suggestion.

thank you very much.

daddyo
12-14-2009, 06:46 PM
Here's a bit of advice: Maya and Mental Ray change something every version. So if you want to render physical SSS, don't use one of the old LAMRUG examples.

Also, when you create an SSS shader, make sure the shader mode is set to what you need it to be. Check the documents on what those modes do ;)

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