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View Full Version : Messiah connection for 8 is out


tOd
08-20-2003, 07:19 PM
The new rev 9b of Studio included the connection to 8

tjnyc
08-20-2003, 07:23 PM
SWEET! :eek:

dfaris
08-20-2003, 08:48 PM
Damn this is cool but I have a question. Since I just got C4D a few weeks ago I'm not sure how to set the connection up with C4D.

Anyone know?

Ok I got the plugin loaded in C4D but now what?

AdamT
08-20-2003, 09:46 PM
Originally posted by dfaris
Damn this is cool but I have a question. Since I just got C4D a few weeks ago I'm not sure how to set the connection up with C4D.

Anyone know?

Ok I got the plugin loaded in C4D but now what?
If it's anything like the old M:A 3 plugin there should be a messiah tag that you place on your object. Something like that--been a long time since I messed with it.

tOd
08-21-2003, 08:16 PM
Played around with the connection today. Still a bit buggy. Some modles I was geting it to crash C4D. I think it works better than before but this was the first time Ive tried it C4D. Just going by what I head Adam say last time and others on the Messiah list.

Ron said there are still some issues to work out but Im sure they need C4D users to be at least trying it out and helping to find bugs.

tjnyc
08-21-2003, 08:43 PM
Looks like pmG and Maxon are trying to iron out the other bugs and inter-connectivity issues. I just upgraded to Animate 4.0, I wonder how much of these Studio issues carry over to Animate 4.0 :shrug:

tOd
08-21-2003, 09:52 PM
They are the same except Studio has the render attached

AdamT
08-21-2003, 11:13 PM
Is it working with hyperNURBS objects? That was the fatal flaw of the previous connection.

tOd
08-22-2003, 05:12 PM
Yes I was using it on hyper nurb objects. But I still tinkn the connection ned some more work but I have no doubt it will be resolved. Anyway Messaih is so sweet. Rigging is a dream and te defromaions just rock. I think my evestment in this software was well wort it.

:thumbsup:

AdamT
08-22-2003, 05:31 PM
Originally posted by tOd
Yes I was using it on hyper nurb objects. But I still tinkn the connection ned some more work but I have no doubt it will be resolved. Anyway Messaih is so sweet. Rigging is a dream and te defromaions just rock. I think my evestment in this software was well wort it.

:thumbsup:
Cool!

lmilton
08-22-2003, 08:37 PM
Yes I was using it on hyper nurb objects. But I still tinkn the connection ned some more work but I have no doubt it will be resolved. Anyway Messaih is so sweet. Rigging is a dream and te defromaions just rock. I think my evestment in this software was well wort it.

Hello tOd,
I'm glad that you're pleased with messiah:)

Not excluding the known issues that Ron posted on the messiah yahoo group, what problems did you encounter with the connection?

-lyle

ps: if you ran into problems, it's a good idea to post to the messiah yahoo group, if you hadn't already.

tjnyc
08-22-2003, 08:49 PM
I have to agree with that, Animate is a sweet app and I can't wait to work with it and C4D.

BTW, check out Joe Cosman, teaser for his Face Rig CD soon to be released.

http://www.joecosman.com/messiahtuts/FaceAnimated.mpg

reddrake
08-22-2003, 09:01 PM
Pardon this question, which I know I will make me feal stupid after asking it, but:

What is the advantage to using something like Messiah or Motionbuilder to Cinema's Mocca?

:beer:
Richard

AdamT
08-22-2003, 10:35 PM
Originally posted by reddrake
Pardon this question, which I know I will make me feal stupid after asking it, but:

What is the advantage to using something like Messiah or Motionbuilder to Cinema's Mocca?

:beer:
Richard

It's a good question really. Basically these other apps. don't do much that you can't do with Mocca. The thing is that they make it so much easier. The biggest difference is the speed of editor redraw. Soft IK, and even hard IK can get slow as hell in Cinema with a moderately complex rig and/or model. In contrast, both Messiah and MB have virtually realtime playback.

In Messiah's case rigging is quite a bit easier than in Cinema, as you don't have to bother with vertex maps or bone weights. It does very good mesh deformation with very little effort. OTOH, expressions are not that easy to deal with in Messiah. I haven't tried the latest though, so that could have changed. The new armature feature might make a huge difference there.

Motion Builder has the advantage of coming with really top-flight biped and quadruped rigs that you can apply to your models very easily and start animating right away. You'd have to have a pretty deep knowledge of Messiah to create such a rig yourelf, and I've never seen a Cinema rig near as good. MB also has dynamite IK/FK blending and a really unmatched ability to blend mocap motions with other mocap motions or KF animation.

This is just scaping the surface, as I'm truly a newbie with respect to both Messiah and MB.

Spearhead
08-23-2003, 11:15 PM
ive been waiting for this. so the connection is still a bit buggy with r8? anyone know if the connection is integrated in the demo? i wanna try it out first.

tjnyc
08-24-2003, 05:19 PM
Having trouble going from C4D->Animate. I assign the model I want to work with with the MessiahC4D Deform Tag and then I go in to the Dialog to open and switch to Messiah, but my object doesn't appear in Messiah. Am I missing something? Any help is much appreciated.

regards,

AdamT
08-24-2003, 06:15 PM
Have you tried posting in the Messiah Yahoo group? You'll probably get better responses over there.

tjnyc
08-24-2003, 07:25 PM
Not on this issue, but I have posted other stuff and got completely ignored. Guess I will try again.

Thanks,

AdamT
08-24-2003, 07:42 PM
Originally posted by tjnyc
Not on this issue, but I have posted other stuff and got completely ignored. Guess I will try again.

Thanks,
Hm, that's not too cool.

dfaris
08-25-2003, 01:35 AM
Hey tjnyc,

Here is a pic of the way I have my model setup to link with messiah. I'm using studio but it should be the same. I think you are putting your model under the deform object I tried that and it didn't work. I assign a messiah tag to the model then put the messiah deform object under the model and it worked. I dont know if this is correct but it works. If you find something else out let me know.

AdamT
08-25-2003, 01:45 AM
Originally posted by dfaris
Hey tjnyc,

Here is a pic of the way I have my model setup to link with messiah. I'm using studio but it should be the same. I think you are putting your model under the deform object I tried that and it didn't work. I assign a messiah tag to the model then put the messiah deform object under the model and it worked. I dont know if this is correct but it works. If you find something else out let me know.
This is really something that should be explained in PMG's documentation. WTF?

tjnyc
08-25-2003, 02:03 AM
dfaris,

Thanks alot man!:)

I didn't include the messiah:dform tag, which has done the trick. Now if it would stop crashing on me, I will be golden. Guess I have to wait for the Studio connection fix to come to Animate.

Regards,

dfaris
08-25-2003, 02:07 AM
Are you crashing when you try to load the C4D project after you have loaded the deform tag?

I had a problem when trying to open the C4D project file after doing that and the trick was to open a new project and load the deforme tag then open the real project I wanted to use and it open fine, after that I could close the fake file.

tjnyc
08-25-2003, 02:45 AM
dfaris,

No I opened the halfbody.lwo from JoeCusman's Rigging CD in C4D. I then assigned the Deform object and then the dform tag. I opened the dialog and then it crashed on me. Another time it crashed on me when I accidently deleted the dform in C4D. Another time it crashed on me when I started a new scene in C4D to start fresh. I finally got one working with Joe's HalfBody setup. However, how do I get it back into C4D and where do you set the scale factor? :shrug:

Thanks for your help.

Regards,

dfaris
08-25-2003, 02:58 AM
The scale could be a problem. you need to change it in the cfg file
in the c4d messih plugin folder. I found that 0.001 works well. Just open it with notepad and you will see where to change it.

cant you just open Joes model in animate without going through C4D or you you trying to see how it works with C4D?

I'm not sure how to get it back to C4D I only had a half a day to play with it but I have a few more days now so I will see what I can figure out.

tjnyc
08-25-2003, 03:06 AM
I do not have a cfg file. I couldn't find it, I even used windows search and no luck. Huh? Can you copy and paste it for me if it is not too big to paste in a message?

I'm using Joe's model to test out the C4D<->Messiah workflow. I already went through 4 of the movies in Animate alone.

I got the animation back from Messiah to C4D. All I had to do was animate the character and bam there it was in C4D without anything I had to do, other than scrub the timeline. Very cool.

dfaris
08-25-2003, 03:34 AM
Oh well you may not need the cfg file that may be for studio only. I wouls ask the PMG guys about that. well if you get the animation back into C4D then thats it. what else do you want to do?

Jan
08-25-2003, 07:40 AM
I liked Messiah very much when trying the demo of the first C4D supporting version. I'm very happy to read that Messiah is continuing the development of the C4D connection. I hope, that there is a special Messiah offer in future :). Unfortunately, its to expensive at the moment :(

tjnyc
08-25-2003, 03:15 PM
Originally posted by dfaris
Oh well you may not need the cfg file that may be for studio only. I wouls ask the PMG guys about that. well if you get the animation back into C4D then thats it. what else do you want to do?

The only other thing I would want is stability. I kepts crashing with memory exception errors almost everytime I use the connection. I am using Animate and not Studio though, and there has been no update for Animate, so I will have to wait to get the latest C4D<->Messiah connection that Studio users got in the latest release to see if the stability has gotten way better.

Oh and the speed in Animate is almost realtime, while it chugs in Cinema4D, it could because it is PLA driven animation in C4D coming from Animate. Anyway, muscle bones are so sweet, and easy to setup in Animate.

tjnyc
08-26-2003, 02:33 PM
Whoa! I found out that the crashes were not related to Messiah but an OpenGL problem with Cinema 4D. I made alot of adjustments last nite to get OpenGL stable on Cinema 4D with a Wildcat 2 5110 and so far had no crashes. I got through to applying muscle bones and seeing it in C4D was so sweet.

Spearhead
08-26-2003, 03:06 PM
Originally posted by tjnyc
Whoa! I found out that the crashes were not related to Messiah but an OpenGL problem with Cinema 4D. I made alot of adjustments last nite to get OpenGL stable on Cinema 4D with a Wildcat 2 5110 and so far had no crashes. I got through to applying muscle bones and seeing it in C4D was so sweet.

what version of messiah are you using again? and what adjustments did you make to get it running?

tjnyc
08-26-2003, 03:18 PM
I am running Animate 4. The Wildcat configuration allows me to make adjustments to fit each application. I basically went for fast execution without all the bells and whistles that the Wildcat provides. Switched off all the OpenGL setting in C4D except for hardware lighting which makes a big performance difference in gouraud shading mode since it is driven by the card and not by C4D software lighting. For added speed I also went single monitor which had a slightly added boost, but most likely improved stability for OpenGL in C4D.

Swissphil
08-26-2003, 08:09 PM
I realized to load a object into cinema, and then send it to M:Studio via plugin, animate there and render the animation in C4D.
What I couldn't do was to load an animation I did earlier (with Rev 9) in Messiah into C4D.
Doesn't this work yet?

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