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OX14
12-01-2009, 04:03 PM
Texture Seams issues

hey,

Iv all of a sudden run into some issues with max. For the last week iv been unwrapping and texturing several models for a scene using max 2010. Everything has been going smoothly until today.

The issue im having seems to be with the "render to texture" tool. For example, iv unwrapped a simple box;

http://img31.imageshack.us/img31/33/45942468.jpg

For the purpose of this example im going to simply use render to texture to create the diffuse map (but i would have the same issue if i were to render the uvws of and take them into photoshop).

I used the following render to texture settings to create the diffuse map.

http://img199.imageshack.us/img199/5265/88975095.jpg

Which produced this diffuse map;

http://img21.imageshack.us/img21/5844/21183848.jpg

Once the diffuse map is applied to the model some of the seams are clearly visible!

http://img20.imageshack.us/img20/9296/20217190.jpg

Iv spent the best part of today trying to figure out what the problem is being cause by. I have tried several other models, tried saving the diffuse map as both a .jpg and a .tga i have also tried max 2009 on the same computer and max 2010 on my laptop.

Im sure its something very simple which i must just be overlooking?

Id greatly appreciate any help i could get.
Thanks.

LosPescados
12-02-2009, 09:21 AM
Are you sure that in your PSD file your uvw layer isn't turned on ?

leigh
12-02-2009, 10:55 AM
Also be sure to bleed the edges by a few pixels. Some kinds of texture filtering seem to cause this problem, but bleeding the edges by about 5 pixels generally fixes it.

Alternatively, why not simply colour in all the black areas white? That would solve it.

Trauco
12-03-2009, 11:04 PM
Check if the blur and blur offset spinners of the bitmap "map" are set to 0 (it will not make the seams go away completely but it will help)

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12-03-2009, 11:04 PM
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