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loki1_11
08-20-2003, 05:54 PM
Hi guys
for many times I had tryed to bone and animate an model but in some animations I see that something is wrong and not Like I was expecting to be ...

So is it an correct way to do that ?

or some tutorial about that ?

I will really apreciate any coments about that !

:)

Thanks ... Again :thumbsup: :thumbsup:

modestmouse
08-20-2003, 06:06 PM
Could you be specific on what exactly is wrond because you cant help someone too much when "something" is wrong. ya gatta know what that "something" is

loki1_11
08-20-2003, 08:19 PM
Oh sorry :)

The deformations doesnt apear to be real I dont know how to explain that ... its like the bones are streatching the model ...

I think is that and when u go to animate an model how u do that ? u have to movement bone by bone and record key frame by keyframe or it has another way ?

I know that it has ik but is it an especial way to make the animation seens more real ?

and do u know a good tutorial on the web that explains how to use ik , bones and everthing related to animation for cinema 4d ?


Thanks I think its all :)

I already know how to make most of this thinks but i think i need some upgrades in my models and scenes !

Cya and thanks :thumbsup:

nataz
08-21-2003, 12:56 PM
i think you should push on IK, C4D 8+ has now some gravity included in the IK stuff, that add pretty much realism. And this is saving a lot of time with keyframes.

on the other hand you should set up your bones according to real morphology and be specialy thoughtfull about your modelling when doing it. A "not-so-well-done" model will be a real pain to animate (especially if there is triangles - use quads(this is really important)).
Regarding tutorial there is good documentation with C4D and try the maxon website

http://www.maxon.net

we may be more helpfull if you post some screenshots of your animation...

stay wild!

loki1_11
08-22-2003, 04:39 AM
O ok nataz thanks :)

I will try to set it all up with ik and when I get home I will try to post some pics here :)

Cya Later !

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