stussy
11-30-2009, 09:36 PM
mental ray Functional Overview - White Paper
Document version 1.7
September 21, 2009
... Color Spaces and Spectral Rendering
RGB colors do not provide suf®cient color frequency resolution for all applications, like lighting simulations or wavelength dependent refractions. Color calculations can therefore be performed in mental ray in a number of other, more accurate tristimulus color spaces, like CIE XYZ.
If this is not suf®cient, color can also be represented by spectra, represented by a larger number of separate frequency samples, allowing wavelength dependent optics with high accuracy.
Does someone knows something about that promising feature and why is it not available in MR for Maya? Or why is it hidden, not implemented, not supported, like always? Is it Autodesk? I really would like to know what is going at Autodesk
cheers
Stussy
Document version 1.7
September 21, 2009
... Color Spaces and Spectral Rendering
RGB colors do not provide suf®cient color frequency resolution for all applications, like lighting simulations or wavelength dependent refractions. Color calculations can therefore be performed in mental ray in a number of other, more accurate tristimulus color spaces, like CIE XYZ.
If this is not suf®cient, color can also be represented by spectra, represented by a larger number of separate frequency samples, allowing wavelength dependent optics with high accuracy.
Does someone knows something about that promising feature and why is it not available in MR for Maya? Or why is it hidden, not implemented, not supported, like always? Is it Autodesk? I really would like to know what is going at Autodesk
cheers
Stussy
