View Full Version : camera depth pass and particle clouds
king21 11-30-2009, 07:53 PM Hi,
I have been struggling whole day to get camera depth pass work in maya 2010 for nparticle clouds.
I have successfully test it on polygonal objects and it works perfectly with Nuke.
But i seem not able to get it work on nparticle clouds.
Please it is urgent any help would be great.
Thanks in advance,
Jure
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InfernalDarkness
12-01-2009, 05:33 AM
I may be mistaken, but rendering a z-depth for clouds could be quite a chore. I'm certain you can get a z-depth for the particles, but the clouds themselves might be quite tricky. That said, I know they implemented z-depth in Vue 8 for volumetrics, so I'm certain it's possible...
I'll give it a shot and see what I can come up with. I'm facing a huge project where z-depth is going to play a major role, and also need to know how to make it work with clouds.
If it's not possible, then a depth-based raycast shader might have to be created to make it possible.
king21
12-01-2009, 06:15 AM
Thanks for quick reply.
I tough i would be complicated it always is hehe. So there is no other solution to this problem?
Thanks a bunch!
Jure
ucsuro
12-02-2009, 02:39 AM
Hi,
I have been struggling whole day to get camera depth pass work in maya 2010 for nparticle clouds.
I have successfully test it on polygonal objects and it works perfectly with Nuke.
But i seem not able to get it work on nparticle clouds.
Please it is urgent any help would be great.
Thanks in advance,
Jure
here is a simple trick.
set particle color to constant black, and assign an envFog to your scene(software render - render options - post processing)
and render it with mr.
(software renderer has some alpha sorting bugs)
http://pds16.egloos.com/pds/200912/02/56/e0067956_4b15e0e1dea21.jpg
InfernalDarkness
12-02-2009, 03:24 AM
Awesome. Should work pretty well with my scene!
king21
12-02-2009, 05:15 AM
UAU nice one,
Thanks i will give it a go.
Jure
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