avillabon
11-29-2009, 12:13 AM
I asked this question a while back and i cant seem to find the post.. Help me again will ya?
I have a very basic particle system with Cloud (s/w) as a particle render type. Everything is working properly except for the opacityPP attr. I plugged in a grey to black ramp so they age as time progresses. In the viewport within maya i can see them fading to transparent but when i render them they dont "obey" the ramp and stay 100% opaque until they die.
I know there is a way of connecting a particle sampler to a reverse node and then to the particle cloud node but i just cant seem to remember which are the proper connections.
thanks!
Alex
I have a very basic particle system with Cloud (s/w) as a particle render type. Everything is working properly except for the opacityPP attr. I plugged in a grey to black ramp so they age as time progresses. In the viewport within maya i can see them fading to transparent but when i render them they dont "obey" the ramp and stay 100% opaque until they die.
I know there is a way of connecting a particle sampler to a reverse node and then to the particle cloud node but i just cant seem to remember which are the proper connections.
thanks!
Alex
