mFlux
08-20-2003, 09:18 AM
PLEASE EDIT AND ADD WIREFRAMES AND THE SOFTWARE USED AS ACCORDING TO THE RULES
I'm thinking of putting this into my first ever modeling portfolio. I'm really scared though. I hear awful stories of people who constantly apply and never get into the industry, even though their porfolio has works MUCH superior than mine. Someone please let me know how I can correct this.
This model took me roughly 2 and a half days to complete, then an additional day and a half worth of texture unwrapping. It's my first ever "cohesive" character model. I decided to make something rather simple and to the point.
Please critique this. Also, I'm very curious as to how I should texture the chest/shirt. I'm not the best texture artist in the world (only done it a couple times) but every demo reel guide I've read said it's good to include your best texture work on your models. I have no idea how to detail/texture her clothing. Some suggestions and samples would be awesome.
I'm disatisfied with her eyes too. Something bugs me about the pupil and iris. Can someone tell me what's wrong? I've tried a variety of eyeball types for this style of face (super exageratted, like children) but nothing goes too well.
If I were to put her in a demo reel, should I rig and pose her as well? Should I render with final gather like I did here? It takes roughly 2-3 minutes per frame to render... :(
Please give me critiques and feedback. THANKS!!!!!
PLEASE EDIT AND ADD WIREFRAMES AND THE SOFTWARE USED AS ACCORDING TO THE RULES
oops heres the wireframe
http://www.design.ucla.edu/~mflux/wireframe.jpg
Done in 3d studio max 5.0
I'm thinking of putting this into my first ever modeling portfolio. I'm really scared though. I hear awful stories of people who constantly apply and never get into the industry, even though their porfolio has works MUCH superior than mine. Someone please let me know how I can correct this.
This model took me roughly 2 and a half days to complete, then an additional day and a half worth of texture unwrapping. It's my first ever "cohesive" character model. I decided to make something rather simple and to the point.
Please critique this. Also, I'm very curious as to how I should texture the chest/shirt. I'm not the best texture artist in the world (only done it a couple times) but every demo reel guide I've read said it's good to include your best texture work on your models. I have no idea how to detail/texture her clothing. Some suggestions and samples would be awesome.
I'm disatisfied with her eyes too. Something bugs me about the pupil and iris. Can someone tell me what's wrong? I've tried a variety of eyeball types for this style of face (super exageratted, like children) but nothing goes too well.
If I were to put her in a demo reel, should I rig and pose her as well? Should I render with final gather like I did here? It takes roughly 2-3 minutes per frame to render... :(
Please give me critiques and feedback. THANKS!!!!!
PLEASE EDIT AND ADD WIREFRAMES AND THE SOFTWARE USED AS ACCORDING TO THE RULES
oops heres the wireframe
http://www.design.ucla.edu/~mflux/wireframe.jpg
Done in 3d studio max 5.0
