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View Full Version : Move Joints After Binding ????


FalineFarwell
11-28-2009, 09:40 PM
I am facially rigging a character now and I seem to have slipped up on the placement of my jaw joint, I have already done alot of weighting but I need to move that joint without any influence on the mesh. I already tried holding D or going into insert mode but it still effects the mesh. How do I do this?!?!

http://i637.photobucket.com/albums/uu99/NerfPunk/Untitled-4.jpg

FalineFarwell
11-28-2009, 09:58 PM
*Edit*

Fixed Problem via Move Skinned Joints tool

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