View Full Version : emitting light from a deforming surface
11-28-2009, 02:35 AM
I have a cloth sim and i want to emit god rays from it, i used partivolume already to get volumetric shadows to work, but i dont want shadows, i want light rays emitting from the actual surface that is being driven by a cloth sim. is this possible?
You can use wom_light_object (a geometry shader that comes with the womArchLight shader). Except I have never tried it with a deforming object though.
11-28-2009, 07:18 AM
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