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space
08-20-2003, 05:59 AM
Hi everyone.

Ok, here's what I'm trying to do : let's say you have a curtain, pretty simple, just a simple plane. But, the normals are only on one side, so if you are facing the back of the curtain, you don't see anything since the surface normals are on the other side.

SO, what I want to do, is to put a texture on a transparent material, and blend it in alpha, so the curtain can be seen on both sides. I'm pretty sure this involves back culling, but I dont' know how to proceed.

This is a low poly scene, gaming style if you know what I mean, and I know it can be done in XSI, but I'm working with max 3 for the moment.

Help would be very appreciated, or link to some kind of tutorial

Thanks a lot

Space

TheRow
08-20-2003, 06:54 AM
Don't know if I realy get what u mean.. but to put the same material on both sides of an object u could try the 2 sided option in the material editor (m).. that would put the front material on the back as well as the front.. I hope this is what you whant...

space
08-20-2003, 08:27 AM
Holy crap !!

Works like a charm, that is exacly what I wanted.

I feel pretty ridiculous knowing that the answer's been in my face the whole time .. .. a simple click.

Well, thanks a lot, you made my day!!

Space

NikLG
08-20-2003, 09:15 AM
..or you could use a double-sided material. It's one of the material type options. That way the front and back facing sides can have a different map / colour ( though only the first , or front facing, material will show up in the viewport I think... )
I think it's a better option that 2-sided, especially for curtains, as the back of them tends to be a different material to the front..

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