space
08-20-2003, 05:59 AM
Hi everyone.
Ok, here's what I'm trying to do : let's say you have a curtain, pretty simple, just a simple plane. But, the normals are only on one side, so if you are facing the back of the curtain, you don't see anything since the surface normals are on the other side.
SO, what I want to do, is to put a texture on a transparent material, and blend it in alpha, so the curtain can be seen on both sides. I'm pretty sure this involves back culling, but I dont' know how to proceed.
This is a low poly scene, gaming style if you know what I mean, and I know it can be done in XSI, but I'm working with max 3 for the moment.
Help would be very appreciated, or link to some kind of tutorial
Thanks a lot
Space
Ok, here's what I'm trying to do : let's say you have a curtain, pretty simple, just a simple plane. But, the normals are only on one side, so if you are facing the back of the curtain, you don't see anything since the surface normals are on the other side.
SO, what I want to do, is to put a texture on a transparent material, and blend it in alpha, so the curtain can be seen on both sides. I'm pretty sure this involves back culling, but I dont' know how to proceed.
This is a low poly scene, gaming style if you know what I mean, and I know it can be done in XSI, but I'm working with max 3 for the moment.
Help would be very appreciated, or link to some kind of tutorial
Thanks a lot
Space
