View Full Version : Load texture into material channel
mrmoose 11-27-2009, 03:56 PM I'm trying to load/modify texture in material channel (anyone) throw user data but i noticed that material node has not texture input port but it has it only in output port.
How can i do?
BTW: why is there an output texture port if there is no input texture port?
Thanks in advance.
mrmoose :)
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mazab
11-27-2009, 07:15 PM
You need to load a temporary texture. Just any picture really so you get a texture in your slot. Then drag&drop the preview image of the texture into XPresso and you'll get a File input for the Bitmap node.
mrmoose
12-01-2009, 07:14 AM
You need to load a temporary texture. Just any picture really so you get a texture in your slot. Then drag&drop the preview image of the texture into XPresso and you'll get a File input for the Bitmap node.
Thanks mazab!!! :thumbsup:
douwe
06-27-2010, 01:42 AM
long live google indexing this forum.
thanks matthias.
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