View Full Version : Lights
binder3d 08-20-2003, 03:57 AM Originally posted on the list by me.
>>Just wondering if there is a big deal that some apps have these lights
--distant + point + spot + linear + area. And AM has Bulb + Sun + Klieg.
But why are there so many other types of light and AM has 3?
And what are the major differences between linear scale and inverse-square
falloff when you talk about a lights falloff? And if a white light hits a
blue wall will the light reflect as a blue color?
Thanks--<<
|
|
binder3d
08-20-2003, 04:01 AM
This is the response I got from Jeff Lee who shed some "light" on this. Thanks Jeff!--
>Just wondering if there is a big deal that some apps have these lights
>--distant + point + spot + linear + area. And AM has Bulb + Sun + Klieg.
>But why are there so many other types of light and AM has 3?
Point -> Bulb
Spot -> Klieg
Distant -> Sun
Area -> Bulb or Klieg with increased Width setting
I don't think A:M has an equivalent to "linear"; I tried scaling a
10-meter-wide Klieg's X dimension to 1%, but it still produced the same
light pattern as it did before I scaled it. So it looks like we also only
have a rough equivalent to "Area", since we can't define a rectangular/oval
light source -- just a circular one. Though I suppose you could create a
rectangular "gobo" in front of the light, if you really needed to restrict
it to that particular shape.
>And what are the major differences between linear scale and inverse-square
>falloff when you talk about a lights falloff?
It affects how quickly the brightness falls off from the center; linear
scale means that at 80% away from the light center towards the light's
limit of effectiveness, the brightness is down to 20%, whereas with the
inverse-square falloff, there's a more noticeable "curve" to the light's
effect (which gives a more realistic look, IMHO). I don't see a means of
selecting falloff method in A:M, though, so the question is fairly academic
for this list.
>And if a white light hits a
>blue wall will the light reflect as a blue color?
Depends on the Radiosity settings in your Choreography.
CGTalk Moderation
01-15-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.