royterr
11-26-2009, 05:05 PM
i am modeling and texturing a highres wheel and i dont want to apply a flat rubber texture.
once i modeled my highres wheel in zbrush, how can i richly paint it's diffuse texture so it follows the highres/normalmap topology (dark color for crevices, brighter areas on the outer surface,etc...)
once i modeled my highres wheel in zbrush, how can i richly paint it's diffuse texture so it follows the highres/normalmap topology (dark color for crevices, brighter areas on the outer surface,etc...)
