Rickmeister
11-24-2009, 08:53 AM
Currently I'm working on a VFX shot for a school film. The shot is about wine freezed in mid-air. We've made a mesh in Realflow, but we are getting stuck with the texture side of things. We just can't figure out how to properly do it.
We've searched the Internet, asked several knowledgeable teachers, but no working answer to be found. So I turn to CGtalk in hope to find a answer.
We can't get our wine material to absorb the light. From my understanding where the wine mesh is thicker, the wine should look darker, and where the wine mesh is very thin it should look more pink/transparent. At one point, with a dielectric material, it did something like it but the brightest color was always red and not pink or almost transparent. To point out what I mean I've added the picture below. Does anybody know how to achieve this? Or could someone point me into the direction of a good tutorial?
http://nfta.ikbenrick.nl/Wine.jpg
Thanks in advance!
We've searched the Internet, asked several knowledgeable teachers, but no working answer to be found. So I turn to CGtalk in hope to find a answer.
We can't get our wine material to absorb the light. From my understanding where the wine mesh is thicker, the wine should look darker, and where the wine mesh is very thin it should look more pink/transparent. At one point, with a dielectric material, it did something like it but the brightest color was always red and not pink or almost transparent. To point out what I mean I've added the picture below. Does anybody know how to achieve this? Or could someone point me into the direction of a good tutorial?
http://nfta.ikbenrick.nl/Wine.jpg
Thanks in advance!
