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Aikiman
11-24-2009, 08:03 AM
Ive converted Mayas pond to polygons and will cache the geometry but I need to UV map it as well but failing miserably. Ive done it before in the past but I cant for the life of me remember how I achieved it?!

Using the standard UV options wont map the polySurface, anybody have any idea on how to go about this?

cheers

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