Aikiman
11-24-2009, 07:03 AM
Ive converted Mayas pond to polygons and will cache the geometry but I need to UV map it as well but failing miserably. Ive done it before in the past but I cant for the life of me remember how I achieved it?!
Using the standard UV options wont map the polySurface, anybody have any idea on how to go about this?
cheers
Using the standard UV options wont map the polySurface, anybody have any idea on how to go about this?
cheers
