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alibaba
11-24-2009, 04:47 AM
can someone help me on how to bake the oclusion??? i understand the principle...but don t know how to do...please....

http://renderman.org/RMR/Examples/srt2007/index.html
There is a document. But I do not know how to bake fur occlusion in renderman want to know people discuss the issue.

alibaba
11-26-2009, 08:39 AM
There is also an example of
http://mattrm.blogs.3dvf.com/2009/09/18/pourquoi-un-fastsss-because/

eddgarpv
11-26-2009, 03:48 PM
That's not occlusion.

You can know where you are on the hair with the 'v' variable. So in its simplest form this would be something like "Ci *= v;". You'll usually want some control over how much attenuation so make that more like "Ci *= (1 - KAtt * (1 - v));".

You can read a bit more here:
http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=891

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