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cgbeige
11-24-2009, 01:21 AM
it's in the Ambient Occlusion settings of the mia_material_x or x_passes. Use Detail Distance: With Color Bleed

wtf - this forum has issues. another previous post hijack

daddyo
11-24-2009, 01:21 AM
Rather than the usual black occlusion pass, what is a simple way to get an occlusion, even if built into the beauty, that has color bleed. For instance, the occlusion between two green objects would become a darker shade of green, not black. I would like to use one shader for this rather than multiple shaders with the 'dark' color set to something other than black, and I don't want to use AO.

Been trying to get that look..

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